Hi all.
I keep getting errors while trying to launch Victory, it allows me to log in, but whenever I hit PLAY I get an error message. Here's my numen.log:
18:23:03: Creating resource group General
18:23:03: Creating resource group Internal
18:23:03: Creating resource group Autodetect
18:23:03: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:23:03: Registering ResourceManager for type Material
18:23:03: Registering ResourceManager for type Mesh
18:23:03: Registering ResourceManager for type Skeleton
18:23:03: MovableObjectFactory for type 'ParticleSystem' registered.
18:23:03: OverlayElementFactory for type Panel registered.
18:23:03: OverlayElementFactory for type BorderPanel registered.
18:23:03: OverlayElementFactory for type TextArea registered.
18:23:03: Registering ResourceManager for type Font
18:23:03: ArchiveFactory for archive type FileSystem registered.
18:23:03: ArchiveFactory for archive type Zip registered.
18:23:03: DDS codec registering
18:23:03: FreeImage version: 3.13.1
18:23:03: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:23:03: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
18:23:03: Registering ResourceManager for type HighLevelGpuProgram
18:23:03: Registering ResourceManager for type Compositor
18:23:03: MovableObjectFactory for type 'Entity' registered.
18:23:03: MovableObjectFactory for type 'Light' registered.
18:23:03: MovableObjectFactory for type 'BillboardSet' registered.
18:23:03: MovableObjectFactory for type 'ManualObject' registered.
18:23:03: MovableObjectFactory for type 'BillboardChain' registered.
18:23:03: MovableObjectFactory for type 'RibbonTrail' registered.
18:23:03: Loading library .\RenderSystem_Direct3D9
18:23:03: Installing plugin: D3D9 RenderSystem
18:23:03: D3D9 : Direct3D9 Rendering Subsystem created.
18:23:03: D3D9: Driver Detection Starts
18:23:03: D3D9: Driver Detection Ends
18:23:03: Plugin successfully installed
18:23:03: Loading library .\Plugin_OctreeSceneManager
18:23:03: Installing plugin: Octree & Terrain Scene Manager
18:23:03: Plugin successfully installed
18:23:03: Loading library .\ParticleUniverse
18:23:03: Installing plugin: ParticleUniverse
18:23:03: MovableObjectFactory for type 'PUParticleSystem' registered.
18:23:03: MovableObjectFactory for type 'BoxSet' registered.
18:23:03: MovableObjectFactory for type 'SphereSet' registered.
18:23:03: ParticleUniverse: Particle Renderer Type 'Beam' registered
18:23:03: ParticleUniverse: Particle Renderer Type 'Billboard' registered
18:23:03: ParticleUniverse: Particle Renderer Type 'Box' registered
18:23:03: ParticleUniverse: Particle Renderer Type 'Sphere' registered
18:23:03: ParticleUniverse: Particle Renderer Type 'Entity' registered
18:23:03: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
18:23:03: ParticleUniverse: Particle Renderer Type 'Light' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Point' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Line' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Box' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Circle' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Vertex' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Position' registered
18:23:03: ParticleUniverse: Particle Emitter Type 'Slave' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Dummy01' registered
18:23:03: ParticleUniverse: Particle Affector Type 'LinearForce' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Gravity' registered
18:23:03: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Vortex' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Randomiser' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Line' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Scale' registered
18:23:03: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
18:23:03: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
18:23:03: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
18:23:03: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Jet' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Align' registered
18:23:03: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
18:23:03: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
18:23:03: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Colour' registered
18:23:03: ParticleUniverse: Particle Affector Type 'SineForce' registered
18:23:03: ParticleUniverse: Particle Affector Type 'Dummy02' registered
18:23:03: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
18:23:03: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
18:23:03: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
18:23:03: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
18:23:03: ParticleUniverse: Particle Affector Type 'PathFollower' registered
18:23:03: ParticleUniverse: Particle Affector Type 'ForceField' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnExpire' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnEmission' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnCount' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnCollision' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnTime' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnPosition' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnClear' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnQuota' registered
18:23:03: ParticleUniverse: Particle Observer Type 'OnRandom' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
18:23:03: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
18:23:03: ParticleUniverse: Particle Extern Type 'Gravity' registered
18:23:03: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
18:23:03: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
18:23:03: ParticleUniverse: Particle Extern Type 'Vortex' registered
18:23:03: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
18:23:03: ParticleUniverse: Particle Behaviour Type 'Slave' registered
18:23:03: Plugin successfully installed
18:23:03: *-*-* OGRE Initialising
18:23:03: *-*-* Version 1.7.1 (Cthugha)
18:23:03: ArchiveFactory for archive type NPK registered.
18:23:04: [Sound Manager] Initialized.
18:23:04: CPU Identifier & Features
18:23:04: -------------------------
18:23:04: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
18:23:04: * SSE: yes
18:23:04: * SSE2: yes
18:23:04: * SSE3: yes
18:23:04: * MMX: yes
18:23:04: * MMXEXT: yes
18:23:04: * 3DNOW: no
18:23:04: * 3DNOWEXT: no
18:23:04: * CMOV: yes
18:23:04: * TSC: yes
18:23:04: * FPU: yes
18:23:04: * PRO: yes
18:23:04: * HT: no
18:23:04: -------------------------
18:23:04: D3D9 : Subsystem Initialising
18:23:04: Registering ResourceManager for type Texture
18:23:04: Registering ResourceManager for type GpuProgram
18:23:04: ***************************************
18:23:04: *** D3D9 : Subsystem Initialised OK ***
18:23:04: ***************************************
18:23:04: Creating resource group systemdata
18:23:04: Added resource location './data/resources/core/systemdata.npk' of type 'NPK' to resource group 'systemdata'
18:23:04: Initialising resource group systemdata
18:23:04: Parsing scripts for resource group systemdata
18:23:04: Finished parsing scripts for resource group systemdata
18:23:04: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:23:04: D3D9 : RenderSystem Option: FSAA = 0
18:23:04: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:23:04: D3D9 : RenderSystem Option: Full Screen = Yes
18:23:04: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:23:04: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
18:23:04: D3D9 : RenderSystem Option: VSync = No
18:23:04: D3D9 : RenderSystem Option: VSync Interval = 1
18:23:04: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:23:04: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:23:04: remember: 1
18:24:53: login status: 0
18:24:53: soapUser: 77603revoltaddict94
18:24:58: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:24:58: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:24:58: D3D9 : RenderSystem Option: FSAA = 0
18:24:58: D3D9 : RenderSystem Option: Full Screen = Yes
18:24:58: D3D9 : RenderSystem Option: VSync = No
18:24:58: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:24:58: D3D9 : RenderSystem Option: FSAA = 0
18:24:58: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:24:58: D3D9 : RenderSystem Option: Full Screen = Yes
18:24:58: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:24:58: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
18:24:58: D3D9 : RenderSystem Option: VSync = No
18:24:58: D3D9 : RenderSystem Option: VSync Interval = 1
18:24:58: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:24:58: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:25:03: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:25:03: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:25:03: D3D9 : RenderSystem Option: FSAA = 0
18:25:03: D3D9 : RenderSystem Option: Full Screen = Yes
18:25:03: D3D9 : RenderSystem Option: VSync = Yes
18:25:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:25:03: D3D9 : RenderSystem Option: FSAA = 0
18:25:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:25:03: D3D9 : RenderSystem Option: Full Screen = Yes
18:25:03: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:25:03: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
18:25:03: D3D9 : RenderSystem Option: VSync = Yes
18:25:03: D3D9 : RenderSystem Option: VSync Interval = 1
18:25:03: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:25:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:25:04: url: http://translator.ageofracing.com/publish/it.bin
18:25:28: VictoryGalaxy message: 1038
18:25:28: onGetDriverResult: -1
18:25:36: VictoryGalaxy message: 1039
18:25:36: onGetDriverDetailsResult: -1
18:25:45: VictoryGalaxy message: 1046
18:25:45: onGetFavoritesResult: -1
18:25:53: VictoryGalaxy message: 1041
18:25:53: onGetDriverConsumablesResult: -1
18:26:00: VictoryGalaxy message: 1042
18:26:00: onGetDriverSubscriptionsResult: -1
18:26:05: VictoryGalaxy message: 1048
18:26:05: onGetDriverAchievementsResult: -1
18:26:10: VictoryGalaxy message: 1043
18:26:10: onDriverHotLapsResult: -1
18:26:16: VictoryGalaxy message: 1043
18:26:16: onDriverQuickRaceLapsResult: -1
18:26:20: VictoryGalaxy message: 1061
18:26:20: onDriverAutomaticSessions: -1
18:26:23: VictoryGalaxy message: 1040
18:26:23: onGetDriverPatentsResult: -1
18:26:27: onGetDriverCarsResult: -1
18:26:27: startGame.
18:26:27: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:26:27: D3D9 : RenderSystem Option: FSAA = 0
18:26:27: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:26:27: D3D9 : RenderSystem Option: Full Screen = Yes
18:26:27: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:26:27: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
18:26:27: D3D9 : RenderSystem Option: VSync = Yes
18:26:27: D3D9 : RenderSystem Option: VSync Interval = 1
18:26:27: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:26:27: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:26:27: D3D9RenderSystem::_createRenderWindow "Victory", 1280x1024 fullscreen miscParams: FSAA=0 externalWindowHandle=2425834 useNVPerfHUD=false vsync=true
18:26:27: D3D9 : Created D3D9 Rendering Window 'Victory' : 1280x1024, 32bpp
18:26:27: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
18:26:28: RenderSystem capabilities
18:26:28: -------------------------
18:26:28: RenderSystem Name: Direct3D9 Rendering Subsystem
18:26:28: GPU Vendor: intel
18:26:28: Device Name: Monitor-1-Intel(R) G33/G31 Express Chipset Family
18:26:28: Driver Version: 8.14.10.1930
18:26:28: * Fixed function pipeline: yes
18:26:28: * Hardware generation of mipmaps: yes
18:26:28: * Texture blending: yes
18:26:28: * Anisotropic texture filtering: yes
18:26:28: * Dot product texture operation: yes
18:26:28: * Cube mapping: yes
18:26:28: * Hardware stencil buffer: yes
18:26:28: - Stencil depth: 8
18:26:28: - Two sided stencil support: yes
18:26:28: - Wrap stencil values: yes
18:26:28: * Hardware vertex / index buffers: yes
18:26:28: * Vertex programs: no
18:26:28: * Number of floating-point constants for vertex programs: 0
18:26:28: * Number of integer constants for vertex programs: 0
18:26:28: * Number of boolean constants for vertex programs: 0
18:26:28: * Fragment programs: yes
18:26:28: * Number of floating-point constants for fragment programs: 32
18:26:28: * Number of integer constants for fragment programs: 16
18:26:28: * Number of boolean constants for fragment programs: 16
18:26:28: * Geometry programs: no
18:26:28: * Number of floating-point constants for geometry programs: 0
18:26:28: * Number of integer constants for geometry programs: 0
18:26:28: * Number of boolean constants for geometry programs: 0
18:26:28: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
18:26:28: * Texture Compression: yes
18:26:28: - DXT: yes
18:26:28: - VTC: no
18:26:28: - PVRTC: no
18:26:28: * Scissor Rectangle: yes
18:26:28: * Hardware Occlusion Query: no
18:26:28: * User clip planes: no
18:26:28: * VET_UBYTE4 vertex element type: no
18:26:28: * Infinite far plane projection: no
18:26:28: * Hardware render-to-texture: yes
18:26:28: * Floating point textures: no
18:26:28: * Non-power-of-two textures: yes (limited)
18:26:28: * Volume textures: yes
18:26:28: * Multiple Render Targets: 1
18:26:28: - With different bit depths: no
18:26:28: * Point Sprites: yes
18:26:28: * Extended point parameters: yes
18:26:28: * Max Point Size: 10
18:26:28: * Vertex texture fetch: no
18:26:28: * Number of world matrices: 0
18:26:28: * Number of texture units: 8
18:26:28: * Stencil buffer depth: 8
18:26:28: * Number of vertex blend matrices: 0
18:26:28: * Render to Vertex Buffer : no
18:26:28: * DirectX per stage constants: yes
18:26:28: DefaultWorkQueue('Root') initialising on thread main.
18:26:28: Particle Renderer Type 'billboard' registered
18:26:28: SceneManagerFactory for type 'OctreeSceneManager' registered.
18:26:28: SceneManagerFactory for type 'TerrainSceneManager' registered.
18:26:28: PRE OPTIONS
18:26:28: OPTIONS
18:26:28: SYSTEMDATA
18:26:28: GALAXY
18:26:28: EFFECTOR
18:26:28: Added resource location './data/resources/core/shaders.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/general.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/gui.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/fonts.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/profiler.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/effects.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/systemdata.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/textures.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/languages.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/core/ai.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/avatar/man.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/sounds/sounds.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/gui/gui.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/videos/intro.npk' of type 'NPK' to resource group 'General'
18:26:28: Added resource location './data/resources/locations' of type 'FileSystem' to resource group 'General'
18:26:28: Added resource location './data/resources/series' of type 'FileSystem' to resource group 'General'
18:26:28: Added resource location 'C:\Users\Administrator\Documents\Victory' of type 'FileSystem' to resource group 'General'
18:26:28: Added resource location 'C:\Users\ADMINI~1\AppData\Local\Temp\victory' of type 'FileSystem' to resource group 'General'
18:26:28: Parsing scripts for resource group Autodetect
18:26:28: Finished parsing scripts for resource group Autodetect
18:26:28: Parsing scripts for resource group General
18:26:28: Parsing script car_paint.program
18:26:28: Parsing script car_paint_fx.program
18:26:28: Parsing script car_sfx.program
18:26:29: Parsing script debug.program
18:26:29: Parsing script debug_norm.program
18:26:29: Parsing script diff.program
18:26:29: Parsing script diff_spec.program
18:26:29: Parsing script envy.program
18:26:29: Parsing script ice.program
18:26:29: Parsing script lut.program
18:26:29: Parsing script Projection.program
18:26:30: Parsing script shadowCaster.program
18:26:30: Parsing script shadowReceiver.program
18:26:30: Parsing script splat2.program
18:26:30: Parsing script unlit.program
18:26:30: Parsing script mirror.material
18:26:30: Parsing script physics.material
18:26:30: Parsing script skid.material
18:26:30: Parsing script trackmap.material
18:26:30: Parsing script trajectory.material
18:26:30: Parsing script gui.material
18:26:30: Parsing script OgreProfiler.material
18:26:30: Parsing script effects.material
18:26:30: Parsing script glow.material
18:26:30: Parsing script ground.material
18:26:30: Parsing script sand.material
18:26:30: Parsing script skids.material
18:26:30: Parsing script snow.material
18:26:30: Parsing script effects.compositor
18:26:30: Parsing script glow.compositor
18:26:30: Parsing script ground.pu
18:26:30: ParticleUniverse: Particle System Template 'desert_ground' registered
18:26:30: Texture: pu_sand.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:26:30: Parsing script sand.pu
18:26:30: ParticleUniverse: Particle System Template 'sand' registered
18:26:30: Texture: pu_sand2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:26:30: Parsing script skids.pu
18:26:30: ParticleUniverse: Particle System Template 'skids' registered
18:26:30: Texture: smoke_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:26:30: Parsing script snow.pu
18:26:30: ParticleUniverse: Particle System Template 'snow' registered
18:26:30: Texture: snow.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:26:30: Parsing script gui.fontdef
18:26:30: Parsing script carFonts.fontdef
18:26:30: Parsing script fonts.fontdef
18:26:30: Parsing script Arkone.sounds
18:26:30: [Sound Manager] load events scriptArkone.sounds:
18:26:30: sound metalStress: Arkone/SoundFX/MetalStress
18:26:30: sound winterWind: Arkone/Ambient/WinterWind
18:26:30: Parsing script common.sounds
18:26:30: [Sound Manager] load events scriptcommon.sounds:
18:26:30: music music: VictoryCue
18:26:30: reverb ALLEY_Concrete: REV_Alley
18:26:30: reverb ALLEY_Houses: REV_Alley
18:26:30: reverb ALLEY_Ice: REV_Alley
18:26:30: reverb ALLEY_Stone: REV_Alley
18:26:30: reverb ENV_Canyon: REV_Env-Canyon
18:26:30: reverb ENV_Ice: REV_Env-Antarktica
18:26:30: reverb ENV_OpenField: REV_Env-OpenField
18:26:30: reverb TUNNEL_Concrete: REV_Tunnel
18:26:30: reverb TUNNEL_Ice: REV_Tunnel
18:26:30: reverb TUNNEL_Iron: REV_Tunnel
18:26:30: reverb TUNNEL_Stone: REV_Tunnel
18:26:30: reverb TUNNEL_Tron: REV_Tunnel
18:26:30: sound grass: Common/Wheels/Wheel_Grass
18:26:30: sound hitBody: Common/SoundFX/Collision_Body
18:26:30: sound hitWall: Common/SoundFX/Collision_Wall
18:26:30: sound kerb: Common/Wheels/Wheel_Kerb
18:26:30: sound metal: Common/Wheels/Wheel_Off-Road
18:26:30: sound sand: Common/Wheels/Wheel_Sand
18:26:30: sound slipStream: Common/SoundFX/Trail
18:26:30: sound snow: Common/Wheels/Wheel_Snow
18:26:30: sound stone: Common/Wheels/Wheel_Off-Road
18:26:30: sound stripe: Common/SoundFX/Stripe
18:26:30: sound tarmac: Common/Wheels/Wheel_Tarmac
18:26:30: sound wind: Common/SoundFX/Wind
18:26:30: Parsing script CommonWorlds.sounds
18:26:30: [Sound Manager] load events scriptCommonWorlds.sounds:
18:26:30: sound largeFan: CommonWorlds/SoundFX/LargeFan
18:26:30: Parsing script FortFast.sounds
18:26:30: [Sound Manager] load events scriptFortFast.sounds:
18:26:30: sound desertWind: FortFast/Ambient/DesertWind
18:26:30: sound radar: FortFast/SoundFX/Radar
18:26:30: Parsing script gui.sounds
18:26:30: [Sound Manager] load events scriptgui.sounds:
18:26:30: sound guiAlert: GUI/GUI/UI_Alert
18:26:30: sound guiBarsGeneric: GUI/GUI/UI_Bars-Generic
18:26:30: sound guiBarsLevelUP: GUI/GUI/UI_Bars-LevelUP
18:26:30: sound guiBarsRX: GUI/GUI/UI_Bars-RX
18:26:30: sound guiCarColor: GUI/GUI/UI_CarColor
18:26:30: sound guiCarDegradation: GUI/GUI/UI_CarDegradation
18:26:30: sound guiCash: GUI/GUI/UI_Cash
18:26:30: sound guiChatKey: GUI/GUI/UI_ChatKey
18:26:30: sound guiChatMessage: GUI/GUI/UI_ChatMessage
18:26:30: sound guiClick: GUI/GUI/UI_Click
18:26:30: sound guiConfirm: GUI/GUI/UI_Confirm
18:26:30: sound guiCountdown: GUI/GUI/UI_321
18:26:30: sound guiGo: GUI/GUI/UI_GO
18:26:30: sound guiNotify: GUI/GUI/UI_Notify
18:26:30: sound guiNotifyAchievement: GUI/GUI/UI_NotifyAchievement
18:26:30: sound guiOver: GUI/GUI/UI_Over
18:26:30: sound guiRnd: GUI/GUI/UI_Rnd
18:26:30: sound guiRndBlocks: GUI/GUI/UI_RndBlocks
18:26:30: sound guiSelectBlock: GUI/GUI/UI_SelectBlock
18:26:30: sound guiSet: GUI/GUI/UI_Set
18:26:30: sound guiStickerApply: GUI/GUI/UI_StickerApply
18:26:30: sound guiStickerEdit: GUI/GUI/UI_StickerEdit
18:26:30: sound guiVictoryJingle: GUI/GUI/UI_VictoryJingle
18:26:30: Parsing script Pro.sounds
18:26:30: [Sound Manager] load events scriptPro.sounds:
18:26:30: sound PR_EGN_DFF: Pro/Class_Pro/Engine_PRO2
18:26:30: sound PR_EGN_DFF/Starter: Pro/Class_Pro/Start_PRO2
18:26:30: sound PR_EGN_DFFS: Pro/Class_Pro/Engine_PRO2
18:26:30: sound PR_EGN_DFFS/Starter: Pro/Class_Pro/Start_PRO2
18:26:30: sound PR_EGN_DFFT: Pro/Class_Pro/Engine_PRO2
18:26:30: sound PR_EGN_DFFT/Starter: Pro/Class_Pro/Start_PRO2
18:26:30: sound PR_EGN_V12: Pro/Class_Pro/Engine_PRO3
18:26:30: sound PR_EGN_V12/Starter: Pro/Class_Pro/Start_PRO3
18:26:30: sound PR_EGN_V12S: Pro/Class_Pro/Engine_PRO3
18:26:30: sound PR_EGN_V12S/Starter: Pro/Class_Pro/Start_PRO3
18:26:30: sound PR_EGN_V12T: Pro/Class_Pro/Engine_PRO3
18:26:30: sound PR_EGN_V12T/Starter: Pro/Class_Pro/Start_PRO3
18:26:30: sound PR_EGN_Z: Pro/Class_Pro/Engine_PRO1
18:26:30: sound PR_EGN_Z/Starter: Pro/Class_Pro/Start_PRO1
18:26:30: sound PR_EGN_ZS: Pro/Class_Pro/Engine_PRO1
18:26:30: sound PR_EGN_ZS/Starter: Pro/Class_Pro/Start_PRO1
18:26:30: sound PR_EGN_ZT: Pro/Class_Pro/Engine_PRO1
18:26:30: sound PR_EGN_ZT/Starter: Pro/Class_Pro/Start_PRO1
18:26:30: sound pro/backFire: Pro/Class_Pro/Backfire_PRO
18:26:30: sound pro/brake: Pro/Class_Pro/Brakes_PRO
18:26:30: sound pro/gearDown: Pro/Class_Pro/GearDown_PRO
18:26:30: sound pro/gearUP: Pro/Class_Pro/GearUp_PRO
18:26:30: sound pro/transmission: Pro/Class_Pro/Transm_PRO
18:26:30: Parsing script RockIsland.sounds
18:26:30: [Sound Manager] load events scriptRockIsland.sounds:
18:26:30: sound islandWind: RockIsland/Ambient/IslandWind
18:26:30: sound wavesCrash: RockIsland/SoundFX/WavesCrash
18:26:30: Parsing script rookie.sounds
18:26:30: [Sound Manager] load events scriptrookie.sounds:
18:26:30: sound RK_EGN_DFX: Rookie/Class_Rookie/Engine_RK2
18:26:30: sound RK_EGN_DFX/Starter: Rookie/Class_Rookie/Start_RK2
18:26:30: sound RK_EGN_DFXS: Rookie/Class_Rookie/Engine_RK2
18:26:30: sound RK_EGN_DFXS/Starter: Rookie/Class_Rookie/Start_RK2
18:26:30: sound RK_EGN_DFXT: Rookie/Class_Rookie/Engine_RK2
18:26:30: sound RK_EGN_DFXT/Starter: Rookie/Class_Rookie/Start_RK2
18:26:30: sound RK_EGN_V6: Rookie/Class_Rookie/Engine_RK3
18:26:30: sound RK_EGN_V6/Starter: Rookie/Class_Rookie/Start_RK3
18:26:30: sound RK_EGN_V6S: Rookie/Class_Rookie/Engine_RK3
18:26:30: sound RK_EGN_V6S/Starter: Rookie/Class_Rookie/Start_RK3
18:26:30: sound RK_EGN_V6T: Rookie/Class_Rookie/Engine_RK3
18:26:30: sound RK_EGN_V6T/Starter: Rookie/Class_Rookie/Start_RK3
18:26:30: sound RK_EGN_X: Rookie/Class_Rookie/Engine_RK1
18:26:30: sound RK_EGN_X/Starter: Rookie/Class_Rookie/Start_RK1
18:26:30: sound RK_EGN_XS: Rookie/Class_Rookie/Engine_RK1
18:26:30: sound RK_EGN_XS/Starter: Rookie/Class_Rookie/Start_RK1
18:26:30: sound RK_EGN_XT: Rookie/Class_Rookie/Engine_RK1
18:26:30: sound RK_EGN_XT/Starter: Rookie/Class_Rookie/Start_RK1
18:26:30: sound rookie/backFire: Rookie/Class_Rookie/Backfire_RK
18:26:30: sound rookie/brake: Rookie/Class_Rookie/Brakes_RK
18:26:30: sound rookie/gearDown: Rookie/Class_Rookie/GearDown_RK
18:26:30: sound rookie/gearUP: Rookie/Class_Rookie/GearUp_RK
18:26:30: sound rookie/transmission: Rookie/Class_Rookie/Transm_RK
18:26:30: Parsing script SemiPro.sounds
18:26:30: [Sound Manager] load events scriptSemiPro.sounds:
18:26:30: sound SP_EGN_DFR: SemiPro/Class_SemiPro/Engine_SP2
18:26:30: sound SP_EGN_DFR/Starter: SemiPro/Class_Semipro/Start_SP2
18:26:30: sound SP_EGN_DFRS: SemiPro/Class_SemiPro/Engine_SP2
18:26:30: sound SP_EGN_DFRS/Starter: SemiPro/Class_Semipro/Start_SP2
18:26:30: sound SP_EGN_DFRT: SemiPro/Class_SemiPro/Engine_SP2
18:26:30: sound SP_EGN_DFRT/Starter: SemiPro/Class_Semipro/Start_SP2
18:26:30: sound SP_EGN_V8: SemiPro/Class_SemiPro/Engine_SP3
18:26:30: sound SP_EGN_V8/Starter: SemiPro/Class_Semipro/Start_SP3
18:26:30: sound SP_EGN_V8S: SemiPro/Class_SemiPro/Engine_SP3
18:26:30: sound SP_EGN_V8S/Starter: SemiPro/Class_Semipro/Start_SP3
18:26:30: sound SP_EGN_V8T: SemiPro/Class_SemiPro/Engine_SP3
18:26:30: sound SP_EGN_V8T/Starter: SemiPro/Class_Semipro/Start_SP3
18:26:30: sound SP_EGN_Y: SemiPro/Class_SemiPro/Engine_SP1
18:26:30: sound SP_EGN_Y/Starter: SemiPro/Class_Semipro/Start_SP1
18:26:30: sound SP_EGN_YS: SemiPro/Class_SemiPro/Engine_SP1
18:26:30: sound SP_EGN_YS/Starter: SemiPro/Class_Semipro/Start_SP1
18:26:30: sound SP_EGN_YT: SemiPro/Class_SemiPro/Engine_SP1
18:26:30: sound SP_EGN_YT/Starter: SemiPro/Class_Semipro/Start_SP1
18:26:30: sound semipro/backFire: SemiPro/Class_Semipro/Backfire_SP
18:26:30: sound semipro/brake: SemiPro/Class_Semipro/Brakes_SP
18:26:30: sound semipro/gearDown: SemiPro/Class_Semipro/GearDown_SP
18:26:30: sound semipro/gearUP: SemiPro/Class_Semipro/GearUp_SP
18:26:30: sound semipro/transmission: SemiPro/Class_SemiPro/Transm_SP
18:26:30: Parsing script Arkone.fev
18:26:30: [Sound Manager] project Arkone.fev loaded.
18:26:30: Parsing script Common.fev
18:26:30: [Sound Manager] project Common.fev loaded.
18:26:30: Parsing script CommonWorlds.fev
18:26:30: [Sound Manager] project CommonWorlds.fev loaded.
18:26:30: Parsing script FortFast.fev
18:26:30: [Sound Manager] project FortFast.fev loaded.
18:26:30: Parsing script GUI.fev
18:26:30: [Sound Manager] project GUI.fev loaded.
18:26:30: Parsing script music.fev
18:26:30: [Sound Manager] project music.fev loaded.
18:26:30: Parsing script Pro.fev
18:26:30: [Sound Manager] project Pro.fev loaded.
18:26:30: Parsing script RockIsland.fev
18:26:30: [Sound Manager] project RockIsland.fev loaded.
18:26:30: Parsing script Rookie.fev
18:26:30: [Sound Manager] project Rookie.fev loaded.
18:26:30: Parsing script SemiPro.fev
18:26:30: [Sound Manager] project SemiPro.fev loaded.
18:26:30: Parsing script Arkone.fsb
18:26:30: [Sound Manager] wave bank Arkone.fsb preloaded.
18:26:30: Parsing script Class_PRO.fsb
18:26:30: [Sound Manager] wave bank Class_PRO.fsb preloaded.
18:26:30: Parsing script Class_RK.fsb
18:26:31: [Sound Manager] wave bank Class_RK.fsb preloaded.
18:26:31: Parsing script Class_SP.fsb
18:26:31: [Sound Manager] wave bank Class_SP.fsb preloaded.
18:26:31: Parsing script CommonWorlds.fsb
18:26:31: [Sound Manager] wave bank CommonWorlds.fsb preloaded.
18:26:31: Parsing script FortFast.fsb
18:26:31: [Sound Manager] wave bank FortFast.fsb preloaded.
18:26:31: Parsing script GUI.fsb
18:26:32: [Sound Manager] wave bank GUI.fsb preloaded.
18:26:32: Parsing script Music.fsb
18:26:33: [Sound Manager] wave bank Music.fsb preloaded.
18:26:33: Parsing script Race_SFX.fsb
18:26:33: [Sound Manager] wave bank Race_SFX.fsb preloaded.
18:26:33: Parsing script RockIsland.fsb
18:26:33: [Sound Manager] wave bank RockIsland.fsb preloaded.
18:26:33: Finished parsing scripts for resource group General
18:26:33: Parsing scripts for resource group Internal
18:26:33: Finished parsing scripts for resource group Internal
18:26:33: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\..\ogre_src_v1-7-1\OgreMain\src\OgreGpuProgramParams.cpp (line 1394)
I'm running Victory on a Win7 PC, Intel video card, all minimum reqs are accomplished. What could be the problem? Thanks in advance :)
Hello revoltaddict94,
Victory is not working cause your video card doesn't support the vertex shader and that's a minimun requirement. :(
From the log:
18:26:28: * Vertex programs: no
18:26:28: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
Alessandra Pollini - QA
Are you trying to play on a laptop?
If it's not a laptop how old is your computer and provide me the motherboard model.
I actualy own 3 computer I've build so I can help you with cheap upgrade.
Si vous avez des question, vous pouvez me contacté par messagerie privé!