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Getting Error on starting game

 

17:28:02: Creating resource group General
17:28:02: Creating resource group Internal
17:28:02: Creating resource group Autodetect
17:28:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:28:02: Registering ResourceManager for type Material
17:28:02: Registering ResourceManager for type Mesh
17:28:02: Registering ResourceManager for type Skeleton
17:28:02: MovableObjectFactory for type 'ParticleSystem' registered.
17:28:02: OverlayElementFactory for type Panel registered.
17:28:02: OverlayElementFactory for type BorderPanel registered.
17:28:02: OverlayElementFactory for type TextArea registered.
17:28:02: Registering ResourceManager for type Font
17:28:02: ArchiveFactory for archive type FileSystem registered.
17:28:02: ArchiveFactory for archive type Zip registered.
17:28:02: DDS codec registering
17:28:02: FreeImage version: 3.13.1
17:28:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:28:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
17:28:02: Registering ResourceManager for type HighLevelGpuProgram
17:28:02: Registering ResourceManager for type Compositor
17:28:02: MovableObjectFactory for type 'Entity' registered.
17:28:02: MovableObjectFactory for type 'Light' registered.
17:28:02: MovableObjectFactory for type 'BillboardSet' registered.
17:28:02: MovableObjectFactory for type 'ManualObject' registered.
17:28:02: MovableObjectFactory for type 'BillboardChain' registered.
17:28:02: MovableObjectFactory for type 'RibbonTrail' registered.
17:28:02: Loading library .\RenderSystem_Direct3D9
17:28:02: Installing plugin: D3D9 RenderSystem
17:28:02: D3D9 : Direct3D9 Rendering Subsystem created.
17:28:03: D3D9: Driver Detection Starts
17:28:03: D3D9: Driver Detection Ends
17:28:03: Plugin successfully installed
17:28:03: Loading library .\Plugin_OctreeSceneManager
17:28:03: Installing plugin: Octree & Terrain Scene Manager
17:28:03: Plugin successfully installed
17:28:03: Loading library .\ParticleUniverse
17:28:03: Installing plugin: ParticleUniverse
17:28:03: MovableObjectFactory for type 'PUParticleSystem' registered.
17:28:03: MovableObjectFactory for type 'BoxSet' registered.
17:28:03: MovableObjectFactory for type 'SphereSet' registered.
17:28:03: ParticleUniverse: Particle Renderer Type 'Beam' registered
17:28:03: ParticleUniverse: Particle Renderer Type 'Billboard' registered
17:28:03: ParticleUniverse: Particle Renderer Type 'Box' registered
17:28:03: ParticleUniverse: Particle Renderer Type 'Sphere' registered
17:28:03: ParticleUniverse: Particle Renderer Type 'Entity' registered
17:28:03: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
17:28:03: ParticleUniverse: Particle Renderer Type 'Light' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Point' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Line' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Box' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Circle' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Vertex' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Position' registered
17:28:03: ParticleUniverse: Particle Emitter Type 'Slave' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Dummy01' registered
17:28:03: ParticleUniverse: Particle Affector Type 'LinearForce' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Gravity' registered
17:28:03: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Vortex' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Randomiser' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Line' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Scale' registered
17:28:03: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
17:28:03: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
17:28:03: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
17:28:03: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Jet' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Align' registered
17:28:03: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
17:28:03: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
17:28:03: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Colour' registered
17:28:03: ParticleUniverse: Particle Affector Type 'SineForce' registered
17:28:03: ParticleUniverse: Particle Affector Type 'Dummy02' registered
17:28:03: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
17:28:03: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
17:28:03: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
17:28:03: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
17:28:03: ParticleUniverse: Particle Affector Type 'PathFollower' registered
17:28:03: ParticleUniverse: Particle Affector Type 'ForceField' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnExpire' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnEmission' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnCount' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnCollision' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnTime' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnPosition' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnClear' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnQuota' registered
17:28:03: ParticleUniverse: Particle Observer Type 'OnRandom' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
17:28:03: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
17:28:03: ParticleUniverse: Particle Extern Type 'Gravity' registered
17:28:03: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
17:28:03: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
17:28:03: ParticleUniverse: Particle Extern Type 'Vortex' registered
17:28:03: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
17:28:03: ParticleUniverse: Particle Behaviour Type 'Slave' registered
17:28:03: Plugin successfully installed
17:28:03: *-*-* OGRE Initialising
17:28:03: *-*-* Version 1.7.1 (Cthugha)
17:28:03: ArchiveFactory for archive type NPK registered.
17:28:03: [Sound Manager] Initialized.
17:28:03: CPU Identifier & Features
17:28:03: -------------------------
17:28:03:  *   CPU ID: AuthenticAMD: AMD Sempron(tm) Processor LE-1250
17:28:03:  *      SSE: yes
17:28:03:  *     SSE2: yes
17:28:03:  *     SSE3: yes
17:28:03:  *      MMX: yes
17:28:03:  *   MMXEXT: yes
17:28:03:  *    3DNOW: yes
17:28:03:  * 3DNOWEXT: yes
17:28:03:  *     CMOV: yes
17:28:03:  *      TSC: yes
17:28:03:  *      FPU: yes
17:28:03:  *      PRO: yes
17:28:03:  *       HT: no
17:28:03: -------------------------
17:28:03: D3D9 : Subsystem Initialising
17:28:03: Registering ResourceManager for type Texture
17:28:03: Registering ResourceManager for type GpuProgram
17:28:03: ***************************************
17:28:03: *** D3D9 : Subsystem Initialised OK ***
17:28:03: ***************************************
17:28:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
17:28:03: D3D9 : RenderSystem Option: FSAA = 0
17:28:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
17:28:03: D3D9 : RenderSystem Option: Full Screen = Yes
17:28:03: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 7025 / NVIDIA nForce 630a
17:28:03: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
17:28:03: D3D9 : RenderSystem Option: VSync = No
17:28:03: D3D9 : RenderSystem Option: VSync Interval = 1
17:28:03: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
17:28:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
17:28:03: D3D9RenderSystem::_createRenderWindow "Victory", 1024x768 fullscreen  miscParams: FSAA=0 externalWindowHandle=2883918 useNVPerfHUD=false vsync=false 
17:28:03: D3D9 : Created D3D9 Rendering Window 'Victory' : 1024x768, 32bpp
17:28:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
17:28:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
17:28:03: D3D9: Vertex texture format supported - PF_FLOAT32_R
17:28:03: RenderSystem capabilities
17:28:03: -------------------------
17:28:03: RenderSystem Name: Direct3D9 Rendering Subsystem
17:28:03: GPU Vendor: nvidia
17:28:03: Device Name: Monitor-1-NVIDIA GeForce 7025 / NVIDIA nForce 630a
17:28:03: Driver Version: 6.14.11.8160
17:28:03:  * Fixed function pipeline: yes
17:28:03:  * Hardware generation of mipmaps: yes
17:28:03:  * Texture blending: yes
17:28:03:  * Anisotropic texture filtering: yes
17:28:03:  * Dot product texture operation: yes
17:28:03:  * Cube mapping: yes
17:28:03:  * Hardware stencil buffer: yes
17:28:03:    - Stencil depth: 8
17:28:03:    - Two sided stencil support: yes
17:28:03:    - Wrap stencil values: yes
17:28:03:  * Hardware vertex / index buffers: yes
17:28:03:  * Vertex programs: yes
17:28:03:  * Number of floating-point constants for vertex programs: 256
17:28:03:  * Number of integer constants for vertex programs: 16
17:28:03:  * Number of boolean constants for vertex programs: 16
17:28:03:  * Fragment programs: yes
17:28:03:  * Number of floating-point constants for fragment programs: 224
17:28:03:  * Number of integer constants for fragment programs: 16
17:28:03:  * Number of boolean constants for fragment programs: 16
17:28:03:  * Geometry programs: no
17:28:03:  * Number of floating-point constants for geometry programs: 0
17:28:03:  * Number of integer constants for geometry programs: 0
17:28:03:  * Number of boolean constants for geometry programs: 0
17:28:03:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
17:28:03:  * Texture Compression: yes
17:28:03:    - DXT: yes
17:28:03:    - VTC: no
17:28:03:    - PVRTC: no
17:28:03:  * Scissor Rectangle: yes
17:28:03:  * Hardware Occlusion Query: yes
17:28:03:  * User clip planes: yes
17:28:03:  * VET_UBYTE4 vertex element type: yes
17:28:03:  * Infinite far plane projection: yes
17:28:03:  * Hardware render-to-texture: yes
17:28:03:  * Floating point textures: yes
17:28:03:  * Non-power-of-two textures: yes
17:28:03:  * Volume textures: yes
17:28:03:  * Multiple Render Targets: 4
17:28:03:    - With different bit depths: no
17:28:03:  * Point Sprites: yes
17:28:03:  * Extended point parameters: yes
17:28:03:  * Max Point Size: 10
17:28:03:  * Vertex texture fetch: yes
17:28:03:  * Number of world matrices: 0
17:28:03:  * Number of texture units: 8
17:28:03:  * Stencil buffer depth: 8
17:28:03:  * Number of vertex blend matrices: 0
17:28:03:    - Max vertex textures: 4
17:28:03:    - Vertex textures shared: no
17:28:03:  * Render to Vertex Buffer : no
17:28:03:  * DirectX per stage constants: yes
17:28:03: DefaultWorkQueue('Root') initialising on thread main.
17:28:03: Particle Renderer Type 'billboard' registered
17:28:03: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:28:03: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:28:03: Input Manager
17:28:03: device: Keyboard, Vendor Win32InputManager
17:28:03: device: Mouse, Vendor Win32InputManager
17:28:03: PRE OPTIONS
17:28:03: OPTIONS
17:28:03: SYSTEMDATA
17:28:03: GALAXY
17:28:03: EFFECTOR
17:28:03: Added resource location './resources/core/shaders.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/general.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/gui.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/fonts.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/profiler.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/effects.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/systemdata.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/textures.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/languages.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/core/ai.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/avatar/man.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/sounds/sounds.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/gui/gui.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/videos/intro.npk' of type 'NPK' to resource group 'General'
17:28:03: Added resource location './resources/locations' of type 'FileSystem' to resource group 'General'
17:28:03: Added resource location './resources/series' of type 'FileSystem' to resource group 'General'
17:28:03: Added resource location 'C:\Documents and Settings\User\My Documents\Victory' of type 'FileSystem' to resource group 'General'
17:28:03: Added resource location 'C:\DOCUME~1\User\LOCALS~1\Temp\victory' of type 'FileSystem' to resource group 'General'
17:28:03: Parsing scripts for resource group Autodetect
17:28:03: Finished parsing scripts for resource group Autodetect
17:28:03: Parsing scripts for resource group General
17:28:03: Parsing script car_paint.program
 
Help.

Hello Avi57,

are you sure you copied/pasted all the log, are you?

Are you crashing when you push the 'PLAY'?

Alessandra Pollini - QA

usk esrb_rp

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