Welcome to the Age of Racing

Game Background

All racing Culture was lost.
 
Rebels quickly revamped and started recycling auto parts for a new sustainable era of racing.
We call this era “The Age of Racing”.
 
Check out the Story section for more information.

 

The Racing Authority

An organization called the Racing Authority (RA) now brings back the legend of racing by organizing around the world the new racing world championship.

Independent race teams and single race drivers from all around the world answered the call of the RA and now compete in the most amazing, diverse, and motley racing championship ever.

Start your journey

Victory offers you the chance to become one those great race drivers that are competing in the RA Championship.

You will start from level 1 and buy with your initial credits (Gears Credits, or GC) your first car: create your rookie race car from scratch, customize it, buy new accessories and evolve it by competing online with other drivers to finally become the king of the Victory Lane.

 

Leveling Up

Your driver will earn Race Experience Points (Rx) by participating in Races.

As you progress through the levels you unlock new items that you can buy for your cars, access to more Car Classes and Race modes and new customization features.

 

Driver Level

New levels are attained as your driver gains sufficient Rx to 'Level Up'. Your driver level determines which Races you can participate in, as well as the class of cars and customization options available to you. You can see how close you are to leveling up by checking the Driver Inspector which runs across the top right of the screen.

 

Performance Index (PI)

The Performance Index, or PI, of a car is the sum of all the attributes of that car. You can increase your PI by buying new items: each item unlocks performance points that can be used to improvev your car attributes.

 

Unlocks

As your driver works through the levels in the game, new car classes and series, customization options and events are unlocked.

Each time your driver levels up, one or more unlocks become available in the various sections of the game (market, car creation, etc.)

 

Achievements

Players can unlock Achievements rewarding the player with Gears Credits (GC), Race Experience (Rx), items and even achievement titles that can be displayed on top of player’s nickname in game.

 

 

Your Racing Car

Creating a new car from scratch is one of the most satisfying features of Victory.

In Victory you can create and customize a new car just by clicking on the “new car” icon in the main screen.

 

 

Car Series and Classes

The Racing Authority World Championship is divided in different series and each serie is then divided in classes.

 

 

Road Race / Rookie Class

The best car class for beginners. Easy to contro, super fun to drive. Available from level 1.

 

 

Road Race / Semi-Pro Class

Enter the Semi-Pro class to start feeling the real racer that is in you. The best car for passionate racers. Available from level 21.

 

 

Road Race / Pro Class

Hardcore racers gather at the pro class races! Only for great drivers that want to have full control of the car. Available from level 41.

 

 

 

Car Blocks: The Block System

Cars are divided in three blocks: the front, center and rear block.

You start the car creation by choosing those three blocks: in this way you can completely change the basic shapes of your car.

 

 

Select your favorite three blocks and continue to the car painting section. 

 

Car Paint

The second part in the car creation system is the Car Paint. In this phase you can modify the esthetic of your car by selecting and buying car colors, patterns, templates, stickers and forms.

First you can select your Primary and Secondary car colors: the primary color affects the vast majority of you car surface and the secondary one is used in some minor parts and as a secondary color for other items and accessories.

Patterns and Templates are a fast and easy way to customize your car, they're divided in dozens of categories and you can apply them just by selecting one. Remember to buy it to effectively place it on your new car.

You can rotate, scale and change the opacity of the patterns, you can't do that with templates, but there's some colorable templates available under the dedicated category.

For more advanced and creative users there's also two more big chances to customize the car: stickers and forms.

Stickers and forms can be selected from the dedicated windows and placed on your car as a new paint element.

You can place and combine an unlimited number of paint elements to create your dream car, be creative!

Remember that ever single paint element, template, pattern, etc has a cost, that you can pay both with Victis or GCs. Check out the shopping basket to see how much your car is going to cost you.

Click “Buy Car” to buy your customized car and go back to the main screen.

 

 

 

Car Customization Hot Keys & Shortcuts

 

 

 

The Market

The market offers you a central hub where to buy every item and widget available for your cars and driver.

Every item you buy on the market gives you performance points that you can spend on your car to improve its attributes.

 

 

Car Attributes

As well as visual performance it's possible to upgrade the Performance of your cars too. Each car in Victory is described by six different attributes:

 

WEI - Weight

The weight of your car is very important, a light car can reach highest speeds.

Lightens non-suspended masses (tires +rims) and suspended masses (car body)

  • More acceleration

  • Medium enhancement in braking

  • Little enhancement in lateral grip

  • Little enhancement in traction

AER - Aerodynamics

Aerodynamic forces are generally proportional to the square of the air speed, therefore car aerodynamics become rapidly more important as speed increases.

Decreases body car CX (air resistance coefficient) and increases the efficiency of the wings.

  • Increments max speed

  • Increments acceleration at high speeds

  • More efficient wings

Note: efficiency of the wings is defined as Lift/Drag where lift is the force that push car toward asphalt and drag is an air resistance. So more efficiency means less drag using the same constant lift or more lift having the same drag (car setup settings)

TRA - Traction

Traction refers to the maximum frictional force that can be produced between surfaces without slipping. The more the traction you have, the more you acceleration you can have when you start your car and during tracks with frequent corners or slow downs.

Increases longitudinal G force supported by tires.

  • Less drifting in acceleration at lower speed and lower gears

GRP - Grip

Grip describes the total cornering envelope of the car by the friction component of the tire, the mass of the machine and the downforce generated. The more the grip, the more you easily turn your car.

Increases lateral G force supported by tires.

  • More speed in the corners

BRA - Brakes

When you reach a turn it's time to brake and the more your car can brake efficiently, the best your final position will be, that's for sure.

Increases brake power.

  • Decrease braking distance.

POW - Power

Power influences the engine power of your car, the more power you have, the more speedy and powerful your car will be. There's never enough power, believe us.

Increases engine's torque curve and, as consequence, the power.

  • Increases the maximum speed

  • Increases acceleration (especially at low speed)

 

Car Setup

You can change the car setup of your car just before a race or from the main screen by opening you car sheet, in the setup tab:

 

Downforce

Downforce is a downwards thrust created by the aerodynamic characteristics of a car. The purpose of downforce is to allow a car to travel faster through a corner by increasing the vertical force on the tires, thus creating more grip or by decreasing it to have more speed on the straights.

 

Gears

You can have shorter or longer gears: the longer the gears are, the more speed you can reach on long straights, the shorter the gears are, the more acceleration you can achieve after a brake.

 

Aerodynamics Balance

Change the aerodynamics balance of your car to have a more oversteering or more understeering car. Use this to influence the handling of the car at high speeds.

 

Mechanical Balance

Change the mechanical balance of your car to have a more oversteering or more understeering car. Use this to influence the handling of the car at low and medium speeds.

 

Suspensions

You can change the suspensions of your car to be more stiff or soft, depending on your favorite driving style and on the kind of track you will race on.

 

Brakes Bias

You can change the bias of your brake force to be more strong on the front or rear wheels.

 

 

The Car Status Panel

The more you race, the more you car attributes degrades. Every attribute can reach a malus status after some races: you can then restore your attributes by buying Attribute Buffs in the Car Status Panel before each race.

 

You can buy Attribute Buffs packs in the Market or you can buy single Attribute Buffs in the Car Status Panel before each race.

There are different levels of Attribute Buffs for each attribute, from +1 to +5 bonus.

If an attribute is blacked out it means that you haven't yet put any performance point in that attribute, therefore it can't be degraded.

 

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