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Victory has stopped working

Hi,

i download and install the game.

When i press play,

it appears a message:

''Victory has stopped working''

I really want to play this game

plz help =(

This is the error report:

 

01:17:56: Creating resource group General
01:17:56: Creating resource group Internal
01:17:56: Creating resource group Autodetect
01:17:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:17:56: Registering ResourceManager for type Material
01:17:56: Registering ResourceManager for type Mesh
01:17:56: Registering ResourceManager for type Skeleton
01:17:56: MovableObjectFactory for type 'ParticleSystem' registered.
01:17:56: OverlayElementFactory for type Panel registered.
01:17:56: OverlayElementFactory for type BorderPanel registered.
01:17:56: OverlayElementFactory for type TextArea registered.
01:17:56: Registering ResourceManager for type Font
01:17:56: ArchiveFactory for archive type FileSystem registered.
01:17:56: ArchiveFactory for archive type Zip registered.
01:17:56: DDS codec registering
01:17:56: FreeImage version: 3.13.1
01:17:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:17:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
01:17:56: Registering ResourceManager for type HighLevelGpuProgram
01:17:56: Registering ResourceManager for type Compositor
01:17:56: MovableObjectFactory for type 'Entity' registered.
01:17:56: MovableObjectFactory for type 'Light' registered.
01:17:56: MovableObjectFactory for type 'BillboardSet' registered.
01:17:56: MovableObjectFactory for type 'ManualObject' registered.
01:17:56: MovableObjectFactory for type 'BillboardChain' registered.
01:17:56: MovableObjectFactory for type 'RibbonTrail' registered.
01:17:56: Loading library .\RenderSystem_Direct3D9
01:17:56: Installing plugin: D3D9 RenderSystem
01:17:56: D3D9 : Direct3D9 Rendering Subsystem created.
01:17:56: D3D9: Driver Detection Starts
01:17:56: D3D9: Driver Detection Ends
01:17:56: Plugin successfully installed
01:17:56: Loading library .\Plugin_OctreeSceneManager
01:17:56: Installing plugin: Octree & Terrain Scene Manager
01:17:56: Plugin successfully installed
01:17:56: Loading library .\ParticleUniverse
01:17:56: Installing plugin: ParticleUniverse
01:17:56: MovableObjectFactory for type 'PUParticleSystem' registered.
01:17:56: MovableObjectFactory for type 'BoxSet' registered.
01:17:56: MovableObjectFactory for type 'SphereSet' registered.
01:17:56: ParticleUniverse: Particle Renderer Type 'Beam' registered
01:17:56: ParticleUniverse: Particle Renderer Type 'Billboard' registered
01:17:56: ParticleUniverse: Particle Renderer Type 'Box' registered
01:17:56: ParticleUniverse: Particle Renderer Type 'Sphere' registered
01:17:56: ParticleUniverse: Particle Renderer Type 'Entity' registered
01:17:56: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
01:17:56: ParticleUniverse: Particle Renderer Type 'Light' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Point' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Line' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Box' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Circle' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Vertex' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Position' registered
01:17:56: ParticleUniverse: Particle Emitter Type 'Slave' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Dummy01' registered
01:17:56: ParticleUniverse: Particle Affector Type 'LinearForce' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Gravity' registered
01:17:56: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Vortex' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Randomiser' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Line' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Scale' registered
01:17:56: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
01:17:56: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
01:17:56: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
01:17:56: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Jet' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Align' registered
01:17:56: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
01:17:56: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
01:17:56: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Colour' registered
01:17:56: ParticleUniverse: Particle Affector Type 'SineForce' registered
01:17:56: ParticleUniverse: Particle Affector Type 'Dummy02' registered
01:17:56: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
01:17:56: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
01:17:56: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
01:17:56: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
01:17:56: ParticleUniverse: Particle Affector Type 'PathFollower' registered
01:17:56: ParticleUniverse: Particle Affector Type 'ForceField' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnExpire' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnEmission' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnCount' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnCollision' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnTime' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnPosition' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnClear' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnQuota' registered
01:17:56: ParticleUniverse: Particle Observer Type 'OnRandom' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
01:17:56: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
01:17:56: ParticleUniverse: Particle Extern Type 'Gravity' registered
01:17:56: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
01:17:56: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
01:17:56: ParticleUniverse: Particle Extern Type 'Vortex' registered
01:17:56: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
01:17:56: ParticleUniverse: Particle Behaviour Type 'Slave' registered
01:17:56: Plugin successfully installed
01:17:56: *-*-* OGRE Initialising
01:17:56: *-*-* Version 1.7.1 (Cthugha)
01:17:56: ArchiveFactory for archive type NPK registered.
01:17:56: [Sound Manager] Initialized.
01:17:56: CPU Identifier & Features
01:17:56: -------------------------
01:17:56:  *   CPU ID: AuthenticAMD: AMD Sempron(tm) 2600+
01:17:56:  *      SSE: yes
01:17:56:  *     SSE2: no
01:17:56:  *     SSE3: no
01:17:56:  *      MMX: yes
01:17:56:  *   MMXEXT: yes
01:17:56:  *    3DNOW: yes
01:17:56:  * 3DNOWEXT: yes
01:17:56:  *     CMOV: yes
01:17:56:  *      TSC: yes
01:17:56:  *      FPU: yes
01:17:56:  *      PRO: yes
01:17:56:  *       HT: no
01:17:56: -------------------------
01:17:56: D3D9 : Subsystem Initialising
01:17:56: Registering ResourceManager for type Texture
01:17:56: Registering ResourceManager for type GpuProgram
01:17:56: ***************************************
01:17:56: *** D3D9 : Subsystem Initialised OK ***
01:17:56: ***************************************
01:17:56: Creating resource group systemdata
01:17:56: Added resource location './data/resources/core/systemdata.npk' of type 'NPK' to resource group 'systemdata'
01:17:56: Initialising resource group systemdata
01:17:56: Parsing scripts for resource group systemdata
01:17:56: Finished parsing scripts for resource group systemdata
01:17:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
01:17:56: D3D9 : RenderSystem Option: FSAA = 0
01:17:56: D3D9 : RenderSystem Option: Floating-point mode = Fastest
01:17:56: D3D9 : RenderSystem Option: Full Screen = No
01:17:56: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 6200
01:17:56: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
01:17:56: D3D9 : RenderSystem Option: VSync = No
01:17:56: D3D9 : RenderSystem Option: VSync Interval = 1
01:17:56: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
01:17:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
01:17:56: remember: 0
01:18:06: login status: 0
01:18:06: soapUser: 90235Razor46
01:18:11: VictoryGalaxy message: 1038
01:18:11: onGetDriverResult: -1
01:18:12: VictoryGalaxy message: 1039
01:18:12: onGetDriverDetailsResult: -1
01:18:12: VictoryGalaxy message: 1046
01:18:12: onGetFavoritesResult: -1
01:18:13: VictoryGalaxy message: 1041
01:18:13: onGetDriverConsumablesResult: -1
01:18:13: VictoryGalaxy message: 1042
01:18:13: onGetDriverSubscriptionsResult: -1
01:18:14: VictoryGalaxy message: 1048
01:18:14: onGetDriverAchievementsResult: -1
01:18:14: VictoryGalaxy message: 1043
01:18:14: onDriverHotLapsResult: -1
01:18:15: VictoryGalaxy message: 1043
01:18:15: onDriverQuickRaceLapsResult: -1
01:18:15: VictoryGalaxy message: 1061
01:18:15: onDriverAutomaticSessions: -1
01:18:16: VictoryGalaxy message: 1040
01:18:16: onGetDriverPatentsResult: -1
01:18:16: onGetDriverCarsResult: -1
01:18:16: startGame.
01:18:16: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
01:18:16: D3D9 : RenderSystem Option: FSAA = 0
01:18:16: D3D9 : RenderSystem Option: Floating-point mode = Fastest
01:18:16: D3D9 : RenderSystem Option: Full Screen = No
01:18:16: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 6200
01:18:16: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
01:18:16: D3D9 : RenderSystem Option: VSync = No
01:18:16: D3D9 : RenderSystem Option: VSync Interval = 1
01:18:16: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
01:18:16: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
01:18:16: D3D9RenderSystem::_createRenderWindow "Victory", 1030x796 windowed  miscParams: FSAA=0 externalWindowHandle=786984 useNVPerfHUD=false vsync=false 
01:18:16: D3D9 : Created D3D9 Rendering Window 'Victory' : 1024x768, 32bpp
01:18:16: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
01:18:16: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
01:18:16: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
01:18:16: D3D9: Vertex texture format supported - PF_FLOAT32_R
01:18:16: RenderSystem capabilities
01:18:16: -------------------------
01:18:16: RenderSystem Name: Direct3D9 Rendering Subsystem
01:18:16: GPU Vendor: nvidia
01:18:16: Device Name: Monitor-1-NVIDIA GeForce 6200
01:18:16: Driver Version: 8.17.12.8026
01:18:16:  * Fixed function pipeline: yes
01:18:16:  * Hardware generation of mipmaps: yes
01:18:16:  * Texture blending: yes
01:18:16:  * Anisotropic texture filtering: yes
01:18:16:  * Dot product texture operation: yes
01:18:16:  * Cube mapping: yes
01:18:16:  * Hardware stencil buffer: yes
01:18:16:    - Stencil depth: 8
01:18:16:    - Two sided stencil support: yes
01:18:16:    - Wrap stencil values: yes
01:18:16:  * Hardware vertex / index buffers: yes
01:18:16:  * Vertex programs: yes
01:18:16:  * Number of floating-point constants for vertex programs: 256
01:18:16:  * Number of integer constants for vertex programs: 16
01:18:16:  * Number of boolean constants for vertex programs: 16
01:18:16:  * Fragment programs: yes
01:18:16:  * Number of floating-point constants for fragment programs: 224
01:18:16:  * Number of integer constants for fragment programs: 16
01:18:16:  * Number of boolean constants for fragment programs: 16
01:18:16:  * Geometry programs: no
01:18:16:  * Number of floating-point constants for geometry programs: 0
01:18:16:  * Number of integer constants for geometry programs: 0
01:18:16:  * Number of boolean constants for geometry programs: 0
01:18:16:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
01:18:16:  * Texture Compression: yes
01:18:16:    - DXT: yes
01:18:16:    - VTC: no
01:18:16:    - PVRTC: no
01:18:16:  * Scissor Rectangle: yes
01:18:16:  * Hardware Occlusion Query: yes
01:18:16:  * User clip planes: yes
01:18:16:  * VET_UBYTE4 vertex element type: yes
01:18:16:  * Infinite far plane projection: yes
01:18:16:  * Hardware render-to-texture: yes
01:18:16:  * Floating point textures: yes
01:18:16:  * Non-power-of-two textures: yes
01:18:16:  * Volume textures: yes
01:18:16:  * Multiple Render Targets: 4
01:18:16:    - With different bit depths: no
01:18:16:  * Point Sprites: yes
01:18:16:  * Extended point parameters: yes
01:18:16:  * Max Point Size: 10
01:18:16:  * Vertex texture fetch: yes
01:18:16:  * Number of world matrices: 0
01:18:16:  * Number of texture units: 8
01:18:16:  * Stencil buffer depth: 8
01:18:16:  * Number of vertex blend matrices: 0
01:18:16:    - Max vertex textures: 4
01:18:16:    - Vertex textures shared: no
01:18:16:  * Render to Vertex Buffer : no
01:18:16:  * DirectX per stage constants: yes
01:18:16: DefaultWorkQueue('Root') initialising on thread main.
01:18:16: Particle Renderer Type 'billboard' registered
01:18:16: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:18:16: SceneManagerFactory for type 'TerrainSceneManager' registered.
01:18:16: PRE OPTIONS
01:18:16: OPTIONS
01:18:16: SYSTEMDATA
01:18:16: GALAXY
01:18:16: EFFECTOR
01:18:16: Added resource location './data/resources/core/shaders.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/general.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/gui.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/fonts.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/profiler.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/effects.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/systemdata.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/textures.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/languages.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/core/ai.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/avatar/man.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/sounds/sounds.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/gui/gui.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/videos/intro.npk' of type 'NPK' to resource group 'General'
01:18:16: Added resource location './data/resources/locations' of type 'FileSystem' to resource group 'General'
01:18:16: Added resource location './data/resources/series' of type 'FileSystem' to resource group 'General'
01:18:16: Added resource location 'C:\Users\Giuseppe\Documents\Victory' of type 'FileSystem' to resource group 'General'
01:18:16: Added resource location 'C:\Users\Giuseppe\AppData\Local\Temp\victory' of type 'FileSystem' to resource group 'General'
01:18:16: Parsing scripts for resource group Autodetect
01:18:16: Finished parsing scripts for resource group Autodetect
01:18:16: Parsing scripts for resource group General
01:18:17: Parsing script car_paint.program
01:18:17: Parsing script car_paint_fx.program
01:18:18: Parsing script car_sfx.program
01:18:18: Parsing script debug.program
01:18:19: Parsing script debug_norm.program
01:18:19: Parsing script diff.program
01:18:19: Parsing script diff_spec.program
01:18:20: Parsing script envy.program
01:18:21: Parsing script ice.program
01:18:21: Parsing script lut.program
01:18:21: Parsing script Projection.program
01:18:21: Parsing script shadowCaster.program
01:18:21: Parsing script shadowReceiver.program
01:18:21: Parsing script splat2.program
01:18:21: Parsing script unlit.program
01:18:22: Parsing script mirror.material
01:18:22: Parsing script physics.material
01:18:22: Parsing script skid.material
01:18:22: Parsing script trackmap.material
01:18:22: Parsing script trajectory.material
01:18:22: Parsing script gui.material
01:18:22: Parsing script OgreProfiler.material
01:18:22: Parsing script effects.material
01:18:22: Parsing script glow.material
01:18:22: Parsing script ground.material
01:18:22: Parsing script sand.material
01:18:22: Parsing script skids.material
01:18:22: Parsing script snow.material
01:18:22: Parsing script effects.compositor
01:18:22: Parsing script glow.compositor
01:18:22: Parsing script ground.pu
01:18:22: ParticleUniverse: Particle System Template 'desert_ground' registered
01:18:22: Texture: pu_sand.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
01:18:22: Parsing script sand.pu
01:18:22: ParticleUniverse: Particle System Template 'sand' registered
01:18:22: Texture: pu_sand2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
01:18:22: Parsing script skids.pu
01:18:22: ParticleUniverse: Particle System Template 'skids' registered
01:18:22: Texture: smoke_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
01:18:22: Parsing script snow.pu
01:18:22: ParticleUniverse: Particle System Template 'snow' registered
01:18:22: Texture: snow.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
01:18:22: Parsing script gui.fontdef
01:18:22: Parsing script carFonts.fontdef
01:18:22: Parsing script fonts.fontdef
01:18:22: Parsing script Arkone.sounds
01:18:22: [Sound Manager] load events scriptArkone.sounds:
01:18:22: sound metalStress: Arkone/SoundFX/MetalStress
01:18:22: sound winterWind: Arkone/Ambient/WinterWind
01:18:22: Parsing script common.sounds
01:18:22: [Sound Manager] load events scriptcommon.sounds:
01:18:22: music music: VictoryCue
01:18:22: reverb ALLEY_Concrete: REV_Alley
01:18:22: reverb ALLEY_Houses: REV_Alley
01:18:22: reverb ALLEY_Ice: REV_Alley
01:18:22: reverb ALLEY_Stone: REV_Alley
01:18:22: reverb ENV_Canyon: REV_Env-Canyon
01:18:22: reverb ENV_Ice: REV_Env-Antarktica
01:18:22: reverb ENV_OpenField: REV_Env-OpenField
01:18:22: reverb TUNNEL_Concrete: REV_Tunnel
01:18:22: reverb TUNNEL_Ice: REV_Tunnel
01:18:22: reverb TUNNEL_Iron: REV_Tunnel
01:18:22: reverb TUNNEL_Stone: REV_Tunnel
01:18:22: reverb TUNNEL_Tron: REV_Tunnel
01:18:22: sound grass: Common/Wheels/Wheel_Grass
01:18:22: sound hitBody: Common/SoundFX/Collision_Body
01:18:22: sound hitWall: Common/SoundFX/Collision_Wall
01:18:22: sound kerb: Common/Wheels/Wheel_Kerb
01:18:22: sound metal: Common/Wheels/Wheel_Off-Road
01:18:22: sound sand: Common/Wheels/Wheel_Sand
01:18:22: sound slipStream: Common/SoundFX/Trail
01:18:22: sound snow: Common/Wheels/Wheel_Snow
01:18:22: sound stone: Common/Wheels/Wheel_Off-Road
01:18:22: sound stripe: Common/SoundFX/Stripe
01:18:22: sound tarmac: Common/Wheels/Wheel_Tarmac
01:18:22: sound wind: Common/SoundFX/Wind
01:18:22: Parsing script CommonWorlds.sounds
01:18:22: [Sound Manager] load events scriptCommonWorlds.sounds:
01:18:22: sound largeFan: CommonWorlds/SoundFX/LargeFan
01:18:22: Parsing script FortFast.sounds
01:18:22: [Sound Manager] load events scriptFortFast.sounds:
01:18:22: sound desertWind: FortFast/Ambient/DesertWind
01:18:22: sound radar: FortFast/SoundFX/Radar
01:18:22: Parsing script gui.sounds
01:18:22: [Sound Manager] load events scriptgui.sounds:
01:18:22: sound guiAlert: GUI/GUI/UI_Alert
01:18:22: sound guiBarsGeneric: GUI/GUI/UI_Bars-Generic
01:18:22: sound guiBarsLevelUP: GUI/GUI/UI_Bars-LevelUP
01:18:22: sound guiBarsRX: GUI/GUI/UI_Bars-RX
01:18:22: sound guiCarColor: GUI/GUI/UI_CarColor
01:18:22: sound guiCarDegradation: GUI/GUI/UI_CarDegradation
01:18:22: sound guiCash: GUI/GUI/UI_Cash
01:18:22: sound guiChatKey: GUI/GUI/UI_ChatKey
01:18:22: sound guiChatMessage: GUI/GUI/UI_ChatMessage
01:18:22: sound guiClick: GUI/GUI/UI_Click
01:18:22: sound guiConfirm: GUI/GUI/UI_Confirm
01:18:22: sound guiCountdown: GUI/GUI/UI_321
01:18:22: sound guiGo: GUI/GUI/UI_GO
01:18:22: sound guiNotify: GUI/GUI/UI_Notify
01:18:22: sound guiNotifyAchievement: GUI/GUI/UI_NotifyAchievement
01:18:22: sound guiOver: GUI/GUI/UI_Over
01:18:22: sound guiRnd: GUI/GUI/UI_Rnd
01:18:22: sound guiRndBlocks: GUI/GUI/UI_RndBlocks
01:18:22: sound guiSelectBlock: GUI/GUI/UI_SelectBlock
01:18:22: sound guiSet: GUI/GUI/UI_Set
01:18:22: sound guiStickerApply: GUI/GUI/UI_StickerApply
01:18:22: sound guiStickerEdit: GUI/GUI/UI_StickerEdit
01:18:22: sound guiVictoryJingle: GUI/GUI/UI_VictoryJingle
01:18:22: Parsing script Pro.sounds
01:18:22: [Sound Manager] load events scriptPro.sounds:
01:18:22: sound PR_EGN_DFF: Pro/Class_Pro/Engine_PRO2
01:18:22: sound PR_EGN_DFF/Starter: Pro/Class_Pro/Start_PRO2
01:18:22: sound PR_EGN_DFFS: Pro/Class_Pro/Engine_PRO2
01:18:22: sound PR_EGN_DFFS/Starter: Pro/Class_Pro/Start_PRO2
01:18:22: sound PR_EGN_DFFT: Pro/Class_Pro/Engine_PRO2
01:18:22: sound PR_EGN_DFFT/Starter: Pro/Class_Pro/Start_PRO2
01:18:22: sound PR_EGN_V12: Pro/Class_Pro/Engine_PRO3
01:18:22: sound PR_EGN_V12/Starter: Pro/Class_Pro/Start_PRO3
01:18:22: sound PR_EGN_V12S: Pro/Class_Pro/Engine_PRO3
01:18:22: sound PR_EGN_V12S/Starter: Pro/Class_Pro/Start_PRO3
01:18:22: sound PR_EGN_V12T: Pro/Class_Pro/Engine_PRO3
01:18:22: sound PR_EGN_V12T/Starter: Pro/Class_Pro/Start_PRO3
01:18:22: sound PR_EGN_Z: Pro/Class_Pro/Engine_PRO1
01:18:22: sound PR_EGN_Z/Starter: Pro/Class_Pro/Start_PRO1
01:18:22: sound PR_EGN_ZS: Pro/Class_Pro/Engine_PRO1
01:18:22: sound PR_EGN_ZS/Starter: Pro/Class_Pro/Start_PRO1
01:18:22: sound PR_EGN_ZT: Pro/Class_Pro/Engine_PRO1
01:18:22: sound PR_EGN_ZT/Starter: Pro/Class_Pro/Start_PRO1
01:18:22: sound pro/backFire: Pro/Class_Pro/Backfire_PRO
01:18:22: sound pro/brake: Pro/Class_Pro/Brakes_PRO
01:18:22: sound pro/gearDown: Pro/Class_Pro/GearDown_PRO
01:18:22: sound pro/gearUP: Pro/Class_Pro/GearUp_PRO
01:18:22: sound pro/transmission: Pro/Class_Pro/Transm_PRO
01:18:22: Parsing script RockIsland.sounds
01:18:22: [Sound Manager] load events scriptRockIsland.sounds:
01:18:22: sound islandWind: RockIsland/Ambient/IslandWind
01:18:22: sound wavesCrash: RockIsland/SoundFX/WavesCrash
01:18:22: Parsing script rookie.sounds
01:18:22: [Sound Manager] load events scriptrookie.sounds:
01:18:22: sound RK_EGN_DFX: Rookie/Class_Rookie/Engine_RK2
01:18:22: sound RK_EGN_DFX/Starter: Rookie/Class_Rookie/Start_RK2
01:18:22: sound RK_EGN_DFXS: Rookie/Class_Rookie/Engine_RK2
01:18:22: sound RK_EGN_DFXS/Starter: Rookie/Class_Rookie/Start_RK2
01:18:22: sound RK_EGN_DFXT: Rookie/Class_Rookie/Engine_RK2
01:18:22: sound RK_EGN_DFXT/Starter: Rookie/Class_Rookie/Start_RK2
01:18:22: sound RK_EGN_V6: Rookie/Class_Rookie/Engine_RK3
01:18:22: sound RK_EGN_V6/Starter: Rookie/Class_Rookie/Start_RK3
01:18:22: sound RK_EGN_V6S: Rookie/Class_Rookie/Engine_RK3
01:18:22: sound RK_EGN_V6S/Starter: Rookie/Class_Rookie/Start_RK3
01:18:22: sound RK_EGN_V6T: Rookie/Class_Rookie/Engine_RK3
01:18:22: sound RK_EGN_V6T/Starter: Rookie/Class_Rookie/Start_RK3
01:18:22: sound RK_EGN_X: Rookie/Class_Rookie/Engine_RK1
01:18:22: sound RK_EGN_X/Starter: Rookie/Class_Rookie/Start_RK1
01:18:22: sound RK_EGN_XS: Rookie/Class_Rookie/Engine_RK1
01:18:22: sound RK_EGN_XS/Starter: Rookie/Class_Rookie/Start_RK1
01:18:22: sound RK_EGN_XT: Rookie/Class_Rookie/Engine_RK1
01:18:22: sound RK_EGN_XT/Starter: Rookie/Class_Rookie/Start_RK1
01:18:22: sound rookie/backFire: Rookie/Class_Rookie/Backfire_RK
01:18:22: sound rookie/brake: Rookie/Class_Rookie/Brakes_RK
01:18:22: sound rookie/gearDown: Rookie/Class_Rookie/GearDown_RK
01:18:22: sound rookie/gearUP: Rookie/Class_Rookie/GearUp_RK
01:18:22: sound rookie/transmission: Rookie/Class_Rookie/Transm_RK
01:18:22: Parsing script SemiPro.sounds
01:18:22: [Sound Manager] load events scriptSemiPro.sounds:
01:18:22: sound SP_EGN_DFR: SemiPro/Class_SemiPro/Engine_SP2
01:18:22: sound SP_EGN_DFR/Starter: SemiPro/Class_Semipro/Start_SP2
01:18:22: sound SP_EGN_DFRS: SemiPro/Class_SemiPro/Engine_SP2
01:18:22: sound SP_EGN_DFRS/Starter: SemiPro/Class_Semipro/Start_SP2
01:18:22: sound SP_EGN_DFRT: SemiPro/Class_SemiPro/Engine_SP2
01:18:22: sound SP_EGN_DFRT/Starter: SemiPro/Class_Semipro/Start_SP2
01:18:22: sound SP_EGN_V8: SemiPro/Class_SemiPro/Engine_SP3
01:18:22: sound SP_EGN_V8/Starter: SemiPro/Class_Semipro/Start_SP3
01:18:22: sound SP_EGN_V8S: SemiPro/Class_SemiPro/Engine_SP3
01:18:22: sound SP_EGN_V8S/Starter: SemiPro/Class_Semipro/Start_SP3
01:18:22: sound SP_EGN_V8T: SemiPro/Class_SemiPro/Engine_SP3
01:18:22: sound SP_EGN_V8T/Starter: SemiPro/Class_Semipro/Start_SP3
01:18:22: sound SP_EGN_Y: SemiPro/Class_SemiPro/Engine_SP1
01:18:22: sound SP_EGN_Y/Starter: SemiPro/Class_Semipro/Start_SP1
01:18:22: sound SP_EGN_YS: SemiPro/Class_SemiPro/Engine_SP1
01:18:22: sound SP_EGN_YS/Starter: SemiPro/Class_Semipro/Start_SP1
01:18:22: sound SP_EGN_YT: SemiPro/Class_SemiPro/Engine_SP1
01:18:22: sound SP_EGN_YT/Starter: SemiPro/Class_Semipro/Start_SP1
01:18:22: sound semipro/backFire: SemiPro/Class_Semipro/Backfire_SP
01:18:22: sound semipro/brake: SemiPro/Class_Semipro/Brakes_SP
01:18:22: sound semipro/gearDown: SemiPro/Class_Semipro/GearDown_SP
01:18:22: sound semipro/gearUP: SemiPro/Class_Semipro/GearUp_SP
01:18:22: sound semipro/transmission: SemiPro/Class_SemiPro/Transm_SP
01:18:22: Parsing script Arkone.fev
01:18:22: [Sound Manager] project Arkone.fev loaded.
01:18:22: Parsing script Common.fev
01:18:22: [Sound Manager] project Common.fev loaded.
01:18:22: Parsing script CommonWorlds.fev
01:18:22: [Sound Manager] project CommonWorlds.fev loaded.
01:18:22: Parsing script FortFast.fev
01:18:22: [Sound Manager] project FortFast.fev loaded.
01:18:22: Parsing script GUI.fev
01:18:22: [Sound Manager] project GUI.fev loaded.
01:18:22: Parsing script music.fev
01:18:22: [Sound Manager] project music.fev loaded.
01:18:22: Parsing script Pro.fev
01:18:22: [Sound Manager] project Pro.fev loaded.
01:18:22: Parsing script RockIsland.fev
01:18:22: [Sound Manager] project RockIsland.fev loaded.
01:18:22: Parsing script Rookie.fev
01:18:22: [Sound Manager] project Rookie.fev loaded.
01:18:22: Parsing script SemiPro.fev
01:18:22: [Sound Manager] project SemiPro.fev loaded.
01:18:22: Parsing script Arkone.fsb
01:18:22: [Sound Manager] wave bank Arkone.fsb preloaded.
01:18:22: Parsing script Class_PRO.fsb
01:18:23: [Sound Manager] wave bank Class_PRO.fsb preloaded.
01:18:23: Parsing script Class_RK.fsb
01:18:23: [Sound Manager] wave bank Class_RK.fsb preloaded.
01:18:23: Parsing script Class_SP.fsb
01:18:23: [Sound Manager] wave bank Class_SP.fsb preloaded.
01:18:23: Parsing script CommonWorlds.fsb
01:18:23: [Sound Manager] wave bank CommonWorlds.fsb preloaded.
01:18:23: Parsing script FortFast.fsb
01:18:24: [Sound Manager] wave bank FortFast.fsb preloaded.
01:18:24: Parsing script GUI.fsb
01:18:24: [Sound Manager] wave bank GUI.fsb preloaded.
01:18:24: Parsing script Music.fsb
01:18:25: [Sound Manager] wave bank Music.fsb preloaded.
01:18:25: Parsing script Race_SFX.fsb
01:18:25: [Sound Manager] wave bank Race_SFX.fsb preloaded.
01:18:25: Parsing script RockIsland.fsb
01:18:26: [Sound Manager] wave bank RockIsland.fsb preloaded.
01:18:26: Finished parsing scripts for resource group General
01:18:26: Parsing scripts for resource group Internal
01:18:26: Finished parsing scripts for resource group Internal
01:18:26: Input Manager
01:18:26: device: Keyboard, Vendor Win32InputManager
01:18:26: device: Mouse, Vendor Win32InputManager
01:18:26: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
 

Hello Razor46,

could you copy/paste here also the gui.log, please?

Thx!

Alessandra Pollini - QA

This is the gui.log

 

19:35:45: CONTAINER V201205
 
19:35:45: Stage['visibleRect']: (x=0, y=0, width=1200, height=768)
 
19:35:45: Stage['safeRect']: (x=0, y=0, width=1200, height=768)
 
19:35:45: Stage['originalRect']: (x=0, y=0, width=1200, height=768)
 
19:35:45: Stage.scaleMode: showAll
 
19:35:45: Warning: no user event handler interface is installed; Mouse.hide failed.
 
19:35:45: _level0.backgroundTexture ONLOAD
 
19:35:45: bkg_width: 1280 x bkg_height: 1024
 
19:35:45: bkg_x: 600 x bkg_y: 600
 

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