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Problem with start game

I can log in but when i click "Play" i'm getting error. Sorry I don't have this files anymore and i have no idea how to make a spoiler in this forum. I hope you will find a solution. My computer specs is in the DxDiag in the end of post.

numen.log
16:51:33: Creating resource group General
16:51:33: Creating resource group Internal
16:51:33: Creating resource group Autodetect
16:51:33: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:51:33: Registering ResourceManager for type Material
16:51:33: Registering ResourceManager for type Mesh
16:51:33: Registering ResourceManager for type Skeleton
16:51:33: MovableObjectFactory for type 'ParticleSystem' registered.
16:51:33: OverlayElementFactory for type Panel registered.
16:51:33: OverlayElementFactory for type BorderPanel registered.
16:51:33: OverlayElementFactory for type TextArea registered.
16:51:33: Registering ResourceManager for type Font
16:51:33: ArchiveFactory for archive type FileSystem registered.
16:51:33: ArchiveFactory for archive type Zip registered.
16:51:33: DDS codec registering
16:51:33: FreeImage version: 3.13.1
16:51:33: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:51:33: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:51:33: Registering ResourceManager for type HighLevelGpuProgram
16:51:33: Registering ResourceManager for type Compositor
16:51:33: MovableObjectFactory for type 'Entity' registered.
16:51:33: MovableObjectFactory for type 'Light' registered.
16:51:33: MovableObjectFactory for type 'BillboardSet' registered.
16:51:33: MovableObjectFactory for type 'ManualObject' registered.
16:51:33: MovableObjectFactory for type 'BillboardChain' registered.
16:51:33: MovableObjectFactory for type 'RibbonTrail' registered.
16:51:33: Loading library .\RenderSystem_Direct3D9
16:51:33: Installing plugin: D3D9 RenderSystem
16:51:33: D3D9 : Direct3D9 Rendering Subsystem created.
16:51:33: D3D9: Driver Detection Starts
16:51:33: D3D9: Driver Detection Ends
16:51:33: Plugin successfully installed
16:51:33: Loading library .\Plugin_OctreeSceneManager
16:51:33: Installing plugin: Octree & Terrain Scene Manager
16:51:33: Plugin successfully installed
16:51:33: Loading library .\ParticleUniverse
16:51:33: Installing plugin: ParticleUniverse
16:51:33: MovableObjectFactory for type 'PUParticleSystem' registered.
16:51:33: MovableObjectFactory for type 'BoxSet' registered.
16:51:33: MovableObjectFactory for type 'SphereSet' registered.
16:51:33: ParticleUniverse: Particle Renderer Type 'Beam' registered
16:51:33: ParticleUniverse: Particle Renderer Type 'Billboard' registered
16:51:33: ParticleUniverse: Particle Renderer Type 'Box' registered
16:51:33: ParticleUniverse: Particle Renderer Type 'Sphere' registered
16:51:33: ParticleUniverse: Particle Renderer Type 'Entity' registered
16:51:33: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
16:51:33: ParticleUniverse: Particle Renderer Type 'Light' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Point' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Line' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Box' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Circle' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Vertex' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Position' registered
16:51:33: ParticleUniverse: Particle Emitter Type 'Slave' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Dummy01' registered
16:51:33: ParticleUniverse: Particle Affector Type 'LinearForce' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Gravity' registered
16:51:33: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Vortex' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Randomiser' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Line' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Scale' registered
16:51:33: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
16:51:33: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
16:51:33: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
16:51:33: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Jet' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Align' registered
16:51:33: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
16:51:33: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
16:51:33: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Colour' registered
16:51:33: ParticleUniverse: Particle Affector Type 'SineForce' registered
16:51:33: ParticleUniverse: Particle Affector Type 'Dummy02' registered
16:51:33: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
16:51:33: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
16:51:33: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
16:51:33: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
16:51:33: ParticleUniverse: Particle Affector Type 'PathFollower' registered
16:51:33: ParticleUniverse: Particle Affector Type 'ForceField' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnExpire' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnEmission' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnCount' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnCollision' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnTime' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnPosition' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnClear' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnQuota' registered
16:51:33: ParticleUniverse: Particle Observer Type 'OnRandom' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
16:51:33: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
16:51:33: ParticleUniverse: Particle Extern Type 'Gravity' registered
16:51:33: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
16:51:33: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
16:51:33: ParticleUniverse: Particle Extern Type 'Vortex' registered
16:51:33: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
16:51:33: ParticleUniverse: Particle Behaviour Type 'Slave' registered
16:51:33: Plugin successfully installed
16:51:33: *-*-* OGRE Initialising
16:51:33: *-*-* Version 1.7.1 (Cthugha)
16:51:33: ArchiveFactory for archive type NPK registered.
16:51:33: [Sound Manager] Initialized.
16:51:33: CPU Identifier & Features
16:51:33: -------------------------
16:51:33: * CPU ID: AuthenticAMD: AMD Athlon(tm) XP 2600+
16:51:33: * SSE: yes
16:51:33: * SSE2: no
16:51:33: * SSE3: no
16:51:33: * MMX: yes
16:51:33: * MMXEXT: yes
16:51:33: * 3DNOW: yes
16:51:33: * 3DNOWEXT: yes
16:51:33: * CMOV: yes
16:51:33: * TSC: yes
16:51:33: * FPU: yes
16:51:33: * PRO: yes
16:51:33: * HT: no
16:51:33: -------------------------
16:51:33: D3D9 : Subsystem Initialising
16:51:33: Registering ResourceManager for type Texture
16:51:33: Registering ResourceManager for type GpuProgram
16:51:33: ***************************************
16:51:33: *** D3D9 : Subsystem Initialised OK ***
16:51:33: ***************************************
16:51:33: Creating resource group systemdata
16:51:33: Added resource location './data/resources/core/systemdata.npk' of type 'NPK' to resource group 'systemdata'
16:51:33: Initialising resource group systemdata
16:51:33: Parsing scripts for resource group systemdata
16:51:33: Finished parsing scripts for resource group systemdata
16:51:33: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:51:33: D3D9 : RenderSystem Option: FSAA = 0
16:51:33: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:51:33: D3D9 : RenderSystem Option: Full Screen = No
16:51:33: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:51:33: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:51:33: D3D9 : RenderSystem Option: VSync = No
16:51:33: D3D9 : RenderSystem Option: VSync Interval = 1
16:51:33: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:51:33: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:51:33: remember: 1
16:52:25: login status: 0
16:52:25: soapUser: 116605xRobson
16:52:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:52:32: D3D9 : RenderSystem Option: FSAA = 0
16:52:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:52:32: D3D9 : RenderSystem Option: Full Screen = No
16:52:32: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:52:32: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:52:32: D3D9 : RenderSystem Option: VSync = No
16:52:32: D3D9 : RenderSystem Option: VSync Interval = 1
16:52:32: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:52:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:52:37: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:52:37: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:52:37: D3D9 : RenderSystem Option: FSAA = 0
16:52:37: D3D9 : RenderSystem Option: Full Screen = No
16:52:37: D3D9 : RenderSystem Option: VSync = Yes
16:52:37: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:52:37: D3D9 : RenderSystem Option: FSAA = 0
16:52:37: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:52:37: D3D9 : RenderSystem Option: Full Screen = No
16:52:37: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:52:37: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:52:37: D3D9 : RenderSystem Option: VSync = Yes
16:52:37: D3D9 : RenderSystem Option: VSync Interval = 1
16:52:37: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:52:37: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:52:41: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:52:41: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:52:41: D3D9 : RenderSystem Option: FSAA = 0
16:52:41: D3D9 : RenderSystem Option: Full Screen = Yes
16:52:41: D3D9 : RenderSystem Option: VSync = Yes
16:52:41: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:52:41: D3D9 : RenderSystem Option: FSAA = 0
16:52:41: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:52:41: D3D9 : RenderSystem Option: Full Screen = Yes
16:52:41: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:52:41: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:52:41: D3D9 : RenderSystem Option: VSync = Yes
16:52:41: D3D9 : RenderSystem Option: VSync Interval = 1
16:52:41: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:52:41: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:52:43: url: http://translator.ageofracing.com/publish/en.bin
16:52:44: onGetDriverResult: -1
16:52:44: VictoryGalaxy message: 1038
16:52:45: onGetDriverDetailsResult: -1
16:52:45: VictoryGalaxy message: 1039
16:52:45: onGetFavoritesResult: -1
16:52:45: VictoryGalaxy message: 1046
16:52:46: onGetDriverConsumablesResult: -1
16:52:46: VictoryGalaxy message: 1041
16:52:46: onGetDriverSubscriptionsResult: -1
16:52:46: VictoryGalaxy message: 1042
16:52:46: onGetDriverAchievementsResult: -1
16:52:46: VictoryGalaxy message: 1048
16:52:47: onDriverHotLapsResult: -1
16:52:47: VictoryGalaxy message: 1043
16:52:47: onDriverQuickRaceLapsResult: -1
16:52:47: VictoryGalaxy message: 1043
16:52:47: onDriverAutomaticSessions: -1
16:52:47: VictoryGalaxy message: 1061
16:52:48: onGetDriverPatentsResult: -1
16:52:48: VictoryGalaxy message: 1040
16:52:48: onGetDriverCarsResult: -1
16:52:48: startGame.
16:52:48: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:52:48: D3D9 : RenderSystem Option: FSAA = 0
16:52:48: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:52:48: D3D9 : RenderSystem Option: Full Screen = Yes
16:52:48: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-RADEON 9600 SERIES
16:52:48: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:52:48: D3D9 : RenderSystem Option: VSync = Yes
16:52:48: D3D9 : RenderSystem Option: VSync Interval = 1
16:52:48: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:52:48: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:52:48: D3D9RenderSystem::_createRenderWindow "Victory", 1024x768 fullscreen miscParams: FSAA=0 externalWindowHandle=721372 useNVPerfHUD=false vsync=true
16:52:48: D3D9 : Created D3D9 Rendering Window 'Victory' : 1024x768, 32bpp
16:52:48: D3D9 : Multi head disabled. It causes horizontal line when used in XP + VSync combination
16:52:48: RenderSystem capabilities
16:52:48: -------------------------
16:52:48: RenderSystem Name: Direct3D9 Rendering Subsystem
16:52:48: GPU Vendor: ati
16:52:48: Device Name: Monitor-1-RADEON 9600 SERIES
16:52:48: Driver Version: 6.14.10.6561
16:52:48: * Fixed function pipeline: yes
16:52:48: * Hardware generation of mipmaps: yes
16:52:48: * Texture blending: yes
16:52:48: * Anisotropic texture filtering: yes
16:52:48: * Dot product texture operation: yes
16:52:48: * Cube mapping: yes
16:52:48: * Hardware stencil buffer: yes
16:52:48: - Stencil depth: 8
16:52:48: - Two sided stencil support: yes
16:52:48: - Wrap stencil values: yes
16:52:48: * Hardware vertex / index buffers: yes
16:52:48: * Vertex programs: yes
16:52:48: * Number of floating-point constants for vertex programs: 256
16:52:48: * Number of integer constants for vertex programs: 16
16:52:48: * Number of boolean constants for vertex programs: 16
16:52:48: * Fragment programs: yes
16:52:48: * Number of floating-point constants for fragment programs: 32
16:52:48: * Number of integer constants for fragment programs: 16
16:52:48: * Number of boolean constants for fragment programs: 16
16:52:48: * Geometry programs: no
16:52:48: * Number of floating-point constants for geometry programs: 0
16:52:48: * Number of integer constants for geometry programs: 0
16:52:48: * Number of boolean constants for geometry programs: 0
16:52:48: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0
16:52:48: * Texture Compression: yes
16:52:48: - DXT: yes
16:52:48: - VTC: no
16:52:48: - PVRTC: no
16:52:48: * Scissor Rectangle: yes
16:52:48: * Hardware Occlusion Query: yes
16:52:48: * User clip planes: yes
16:52:48: * VET_UBYTE4 vertex element type: yes
16:52:48: * Infinite far plane projection: yes
16:52:48: * Hardware render-to-texture: yes
16:52:48: * Floating point textures: yes
16:52:48: * Non-power-of-two textures: yes (limited)
16:52:48: * Volume textures: yes
16:52:48: * Multiple Render Targets: 4
16:52:48: - With different bit depths: no
16:52:48: * Point Sprites: yes
16:52:48: * Extended point parameters: yes
16:52:48: * Max Point Size: 10
16:52:48: * Vertex texture fetch: no
16:52:48: * Number of world matrices: 0
16:52:48: * Number of texture units: 8
16:52:48: * Stencil buffer depth: 8
16:52:48: * Number of vertex blend matrices: 0
16:52:48: * Render to Vertex Buffer : no
16:52:48: * DirectX per stage constants: no
16:52:48: DefaultWorkQueue('Root') initialising on thread main.
16:52:48: Particle Renderer Type 'billboard' registered
16:52:48: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:52:48: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:52:48: PRE OPTIONS
16:52:48: OPTIONS
16:52:48: SYSTEMDATA
16:52:48: GALAXY
16:52:48: EFFECTOR
16:52:48: Added resource location './data/resources/core/shaders.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/general.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/gui.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/fonts.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/profiler.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/effects.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/systemdata.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/textures.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/languages.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/ai.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/core/teams.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/avatar/man.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/sounds/sounds.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/gui/gui.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/videos/intro.npk' of type 'NPK' to resource group 'General'
16:52:48: Added resource location './data/resources/locations' of type 'FileSystem' to resource group 'General'
16:52:48: Added resource location './data/resources/series' of type 'FileSystem' to resource group 'General'
16:52:48: Added resource location 'C:\Documents and Settings\Cinek & Robson\Moje dokumenty\Victory' of type 'FileSystem' to resource group 'General'
16:52:48: Added resource location 'C:\DOCUME~1\CINEK&~1\USTAWI~1\Temp\victory' of type 'FileSystem' to resource group 'General'
16:52:48: Parsing scripts for resource group Autodetect
16:52:48: Finished parsing scripts for resource group Autodetect
16:52:48: Parsing scripts for resource group General
16:52:49: Parsing script car_paint.program
16:52:49: Parsing script car_paint_fx.program
16:52:49: Parsing script car_sfx.program
16:52:50: Parsing script debug.program
16:52:50: Parsing script debug_norm.program
16:52:50: Parsing script diff.program
16:52:50: Parsing script diff_spec.program
16:52:51: Parsing script envy.program
16:52:52: Parsing script ice.program
16:52:52: Parsing script lut.program
16:52:52: Parsing script Projection.program
16:52:52: Parsing script shadowCaster.program
16:52:52: Parsing script shadowReceiver.program
16:52:52: Parsing script splat2.program
16:52:52: Parsing script unlit.program
16:52:52: Parsing script mirror.material
16:52:52: Parsing script physics.material
16:52:52: Parsing script skid.material
16:52:52: Parsing script trackmap.material
16:52:52: Parsing script trajectory.material
16:52:52: Parsing script gui.material
16:52:53: Parsing script OgreProfiler.material
16:52:53: Parsing script effects.material
16:52:53: Parsing script glow.material
16:52:53: Parsing script ground.material
16:52:53: Parsing script sand.material
16:52:53: Parsing script skids.material
16:52:53: Parsing script snow.material
16:52:53: Parsing script effects.compositor
16:52:53: Parsing script glow.compositor
16:52:53: Parsing script ground.pu
16:52:53: ParticleUniverse: Particle System Template 'desert_ground' registered
16:52:53: Texture: pu_sand.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:52:53: Parsing script sand.pu
16:52:53: ParticleUniverse: Particle System Template 'sand' registered
16:52:53: Texture: pu_sand2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:52:53: Parsing script skids.pu
16:52:53: ParticleUniverse: Particle System Template 'skids' registered
16:52:53: Texture: smoke_01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:52:53: Parsing script snow.pu
16:52:53: ParticleUniverse: Particle System Template 'snow' registered
16:52:53: Texture: snow.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:52:53: Parsing script gui.fontdef
16:52:53: Parsing script carFonts.fontdef
16:52:53: Parsing script fonts.fontdef
16:52:53: Parsing script Arkone.sounds
16:52:53: [Sound Manager] load events scriptArkone.sounds:
16:52:53: sound metalStress: Arkone/SoundFX/MetalStress
16:52:53: sound winterWind: Arkone/Ambient/WinterWind
16:52:53: Parsing script common.sounds
16:52:53: [Sound Manager] load events scriptcommon.sounds:
16:52:53: music music: VictoryCue
16:52:53: reverb ALLEY_Concrete: REV_Alley
16:52:53: reverb ALLEY_Houses: REV_Alley
16:52:53: reverb ALLEY_Ice: REV_Alley
16:52:53: reverb ALLEY_Stone: REV_Alley
16:52:53: reverb ENV_Canyon: REV_Env-Canyon
16:52:53: reverb ENV_Ice: REV_Env-Antarktica
16:52:53: reverb ENV_OpenField: REV_Env-OpenField
16:52:53: reverb TUNNEL_Concrete: REV_Tunnel
16:52:53: reverb TUNNEL_Ice: REV_Tunnel
16:52:53: reverb TUNNEL_Iron: REV_Tunnel
16:52:53: reverb TUNNEL_Stone: REV_Tunnel
16:52:53: reverb TUNNEL_Tron: REV_Tunnel
16:52:53: sound grass: Common/Wheels/Wheel_Grass
16:52:53: sound hitBody: Common/SoundFX/Collision_Body
16:52:53: sound hitWall: Common/SoundFX/Collision_Wall
16:52:53: sound kerb: Common/Wheels/Wheel_Kerb
16:52:53: sound metal: Common/Wheels/Wheel_Off-Road
16:52:53: sound sand: Common/Wheels/Wheel_Sand
16:52:53: sound slipStream: Common/SoundFX/Trail
16:52:53: sound snow: Common/Wheels/Wheel_Snow
16:52:53: sound stone: Common/Wheels/Wheel_Off-Road
16:52:53: sound stripe: Common/SoundFX/Stripe
16:52:53: sound tarmac: Common/Wheels/Wheel_Tarmac
16:52:53: sound wind: Common/SoundFX/Wind
16:52:53: Parsing script CommonWorlds.sounds
16:52:53: [Sound Manager] load events scriptCommonWorlds.sounds:
16:52:53: sound largeFan: CommonWorlds/SoundFX/LargeFan
16:52:53: Parsing script FortFast.sounds
16:52:53: [Sound Manager] load events scriptFortFast.sounds:
16:52:53: sound desertWind: FortFast/Ambient/DesertWind
16:52:53: sound radar: FortFast/SoundFX/Radar
16:52:53: Parsing script gui.sounds
16:52:53: [Sound Manager] load events scriptgui.sounds:
16:52:53: sound guiAlert: GUI/GUI/UI_Alert
16:52:53: sound guiBarsGeneric: GUI/GUI/UI_Bars-Generic
16:52:53: sound guiBarsLevelUP: GUI/GUI/UI_Bars-LevelUP
16:52:53: sound guiBarsRX: GUI/GUI/UI_Bars-RX
16:52:53: sound guiCarColor: GUI/GUI/UI_CarColor
16:52:53: sound guiCarDegradation: GUI/GUI/UI_CarDegradation
16:52:53: sound guiCash: GUI/GUI/UI_Cash
16:52:53: sound guiChatKey: GUI/GUI/UI_ChatKey
16:52:53: sound guiChatMessage: GUI/GUI/UI_ChatMessage
16:52:53: sound guiClick: GUI/GUI/UI_Click
16:52:53: sound guiConfirm: GUI/GUI/UI_Confirm
16:52:53: sound guiCountdown: GUI/GUI/UI_321
16:52:53: sound guiGo: GUI/GUI/UI_GO
16:52:53: sound guiNotify: GUI/GUI/UI_Notify
16:52:53: sound guiNotifyAchievement: GUI/GUI/UI_NotifyAchievement
16:52:53: sound guiOver: GUI/GUI/UI_Over
16:52:53: sound guiRnd: GUI/GUI/UI_Rnd
16:52:53: sound guiRndBlocks: GUI/GUI/UI_RndBlocks
16:52:53: sound guiSelectBlock: GUI/GUI/UI_SelectBlock
16:52:53: sound guiSet: GUI/GUI/UI_Set
16:52:53: sound guiStickerApply: GUI/GUI/UI_StickerApply
16:52:53: sound guiStickerEdit: GUI/GUI/UI_StickerEdit
16:52:53: sound guiVictoryJingle: GUI/GUI/UI_VictoryJingle
16:52:53: Parsing script Pro.sounds
16:52:53: [Sound Manager] load events scriptPro.sounds:
16:52:53: sound PR_EGN_DFF: Pro/Class_Pro/Engine_PRO2
16:52:53: sound PR_EGN_DFF/Starter: Pro/Class_Pro/Start_PRO2
16:52:53: sound PR_EGN_DFFS: Pro/Class_Pro/Engine_PRO2
16:52:53: sound PR_EGN_DFFS/Starter: Pro/Class_Pro/Start_PRO2
16:52:53: sound PR_EGN_DFFT: Pro/Class_Pro/Engine_PRO2
16:52:53: sound PR_EGN_DFFT/Starter: Pro/Class_Pro/Start_PRO2
16:52:53: sound PR_EGN_V12: Pro/Class_Pro/Engine_PRO3
16:52:53: sound PR_EGN_V12/Starter: Pro/Class_Pro/Start_PRO3
16:52:53: sound PR_EGN_V12S: Pro/Class_Pro/Engine_PRO3
16:52:53: sound PR_EGN_V12S/Starter: Pro/Class_Pro/Start_PRO3
16:52:53: sound PR_EGN_V12T: Pro/Class_Pro/Engine_PRO3
16:52:53: sound PR_EGN_V12T/Starter: Pro/Class_Pro/Start_PRO3
16:52:53: sound PR_EGN_Z: Pro/Class_Pro/Engine_PRO1
16:52:53: sound PR_EGN_Z/Starter: Pro/Class_Pro/Start_PRO1
16:52:53: sound PR_EGN_ZS: Pro/Class_Pro/Engine_PRO1
16:52:53: sound PR_EGN_ZS/Starter: Pro/Class_Pro/Start_PRO1
16:52:53: sound PR_EGN_ZT: Pro/Class_Pro/Engine_PRO1
16:52:53: sound PR_EGN_ZT/Starter: Pro/Class_Pro/Start_PRO1
16:52:53: sound pro/backFire: Pro/Class_Pro/Backfire_PRO
16:52:53: sound pro/brake: Pro/Class_Pro/Brakes_PRO
16:52:53: sound pro/gearDown: Pro/Class_Pro/GearDown_PRO
16:52:53: sound pro/gearUP: Pro/Class_Pro/GearUp_PRO
16:52:53: sound pro/transmission: Pro/Class_Pro/Transm_PRO
16:52:53: Parsing script RockIsland.sounds
16:52:53: [Sound Manager] load events scriptRockIsland.sounds:
16:52:53: sound islandWind: RockIsland/Ambient/IslandWind
16:52:53: sound wavesCrash: RockIsland/SoundFX/WavesCrash
16:52:53: Parsing script rookie.sounds
16:52:53: [Sound Manager] load events scriptrookie.sounds:
16:52:53: sound RK_EGN_DFX: Rookie/Class_Rookie/Engine_RK2
16:52:53: sound RK_EGN_DFX/Starter: Rookie/Class_Rookie/Start_RK2
16:52:53: sound RK_EGN_DFXS: Rookie/Class_Rookie/Engine_RK2
16:52:53: sound RK_EGN_DFXS/Starter: Rookie/Class_Rookie/Start_RK2
16:52:53: sound RK_EGN_DFXT: Rookie/Class_Rookie/Engine_RK2
16:52:53: sound RK_EGN_DFXT/Starter: Rookie/Class_Rookie/Start_RK2
16:52:53: sound RK_EGN_V6: Rookie/Class_Rookie/Engine_RK3
16:52:53: sound RK_EGN_V6/Starter: Rookie/Class_Rookie/Start_RK3
16:52:53: sound RK_EGN_V6S: Rookie/Class_Rookie/Engine_RK3
16:52:53: sound RK_EGN_V6S/Starter: Rookie/Class_Rookie/Start_RK3
16:52:53: sound RK_EGN_V6T: Rookie/Class_Rookie/Engine_RK3
16:52:53: sound RK_EGN_V6T/Starter: Rookie/Class_Rookie/Start_RK3
16:52:53: sound RK_EGN_X: Rookie/Class_Rookie/Engine_RK1
16:52:53: sound RK_EGN_X/Starter: Rookie/Class_Rookie/Start_RK1
16:52:53: sound RK_EGN_XS: Rookie/Class_Rookie/Engine_RK1
16:52:53: sound RK_EGN_XS/Starter: Rookie/Class_Rookie/Start_RK1
16:52:53: sound RK_EGN_XT: Rookie/Class_Rookie/Engine_RK1
16:52:53: sound RK_EGN_XT/Starter: Rookie/Class_Rookie/Start_RK1
16:52:53: sound rookie/backFire: Rookie/Class_Rookie/Backfire_RK
16:52:53: sound rookie/brake: Rookie/Class_Rookie/Brakes_RK
16:52:53: sound rookie/gearDown: Rookie/Class_Rookie/GearDown_RK
16:52:53: sound rookie/gearUP: Rookie/Class_Rookie/GearUp_RK
16:52:53: sound rookie/transmission: Rookie/Class_Rookie/Transm_RK
16:52:53: Parsing script SemiPro.sounds
16:52:53: [Sound Manager] load events scriptSemiPro.sounds:
16:52:53: sound SP_EGN_DFR: SemiPro/Class_SemiPro/Engine_SP2
16:52:53: sound SP_EGN_DFR/Starter: SemiPro/Class_Semipro/Start_SP2
16:52:53: sound SP_EGN_DFRS: SemiPro/Class_SemiPro/Engine_SP2
16:52:53: sound SP_EGN_DFRS/Starter: SemiPro/Class_Semipro/Start_SP2
16:52:53: sound SP_EGN_DFRT: SemiPro/Class_SemiPro/Engine_SP2
16:52:53: sound SP_EGN_DFRT/Starter: SemiPro/Class_Semipro/Start_SP2
16:52:53: sound SP_EGN_V8: SemiPro/Class_SemiPro/Engine_SP3
16:52:53: sound SP_EGN_V8/Starter: SemiPro/Class_Semipro/Start_SP3
16:52:53: sound SP_EGN_V8S: SemiPro/Class_SemiPro/Engine_SP3
16:52:53: sound SP_EGN_V8S/Starter: SemiPro/Class_Semipro/Start_SP3
16:52:53: sound SP_EGN_V8T: SemiPro/Class_SemiPro/Engine_SP3
16:52:53: sound SP_EGN_V8T/Starter: SemiPro/Class_Semipro/Start_SP3
16:52:53: sound SP_EGN_Y: SemiPro/Class_SemiPro/Engine_SP1
16:52:53: sound SP_EGN_Y/Starter: SemiPro/Class_Semipro/Start_SP1
16:52:53: sound SP_EGN_YS: SemiPro/Class_SemiPro/Engine_SP1
16:52:53: sound SP_EGN_YS/Starter: SemiPro/Class_Semipro/Start_SP1
16:52:53: sound SP_EGN_YT: SemiPro/Class_SemiPro/Engine_SP1
16:52:53: sound SP_EGN_YT/Starter: SemiPro/Class_Semipro/Start_SP1
16:52:53: sound semipro/backFire: SemiPro/Class_Semipro/Backfire_SP
16:52:53: sound semipro/brake: SemiPro/Class_Semipro/Brakes_SP
16:52:53: sound semipro/gearDown: SemiPro/Class_Semipro/GearDown_SP
16:52:53: sound semipro/gearUP: SemiPro/Class_Semipro/GearUp_SP
16:52:53: sound semipro/transmission: SemiPro/Class_SemiPro/Transm_SP
16:52:53: Parsing script Arkone.fev
16:52:53: [Sound Manager] project Arkone.fev loaded.
16:52:53: Parsing script Common.fev
16:52:53: [Sound Manager] project Common.fev loaded.
16:52:53: Parsing script CommonWorlds.fev
16:52:53: [Sound Manager] project CommonWorlds.fev loaded.
16:52:53: Parsing script FortFast.fev
16:52:53: [Sound Manager] project FortFast.fev loaded.
16:52:53: Parsing script GUI.fev
16:52:53: [Sound Manager] project GUI.fev loaded.
16:52:53: Parsing script music.fev
16:52:53: [Sound Manager] project music.fev loaded.
16:52:53: Parsing script Pro.fev
16:52:53: [Sound Manager] project Pro.fev loaded.
16:52:53: Parsing script RockIsland.fev
16:52:53: [Sound Manager] project RockIsland.fev loaded.
16:52:53: Parsing script Rookie.fev
16:52:53: [Sound Manager] project Rookie.fev loaded.
16:52:53: Parsing script SemiPro.fev
16:52:53: [Sound Manager] project SemiPro.fev loaded.
16:52:53: Parsing script Arkone.fsb
16:52:53: [Sound Manager] wave bank Arkone.fsb preloaded.
16:52:53: Parsing script Class_PRO.fsb
16:52:54: [Sound Manager] wave bank Class_PRO.fsb preloaded.
16:52:54: Parsing script Class_RK.fsb
16:52:54: [Sound Manager] wave bank Class_RK.fsb preloaded.
16:52:54: Parsing script Class_SP.fsb
16:52:55: [Sound Manager] wave bank Class_SP.fsb preloaded.
16:52:55: Parsing script CommonWorlds.fsb
16:52:55: [Sound Manager] wave bank CommonWorlds.fsb preloaded.
16:52:55: Parsing script FortFast.fsb
16:52:55: [Sound Manager] wave bank FortFast.fsb preloaded.
16:52:55: Parsing script GUI.fsb
16:52:55: [Sound Manager] wave bank GUI.fsb preloaded.
16:52:55: Parsing script Music.fsb
16:52:57: [Sound Manager] wave bank Music.fsb preloaded.
16:52:57: Parsing script Race_SFX.fsb
16:52:57: [Sound Manager] wave bank Race_SFX.fsb preloaded.
16:52:57: Parsing script RockIsland.fsb
16:52:57: [Sound Manager] wave bank RockIsland.fsb preloaded.
16:52:57: Finished parsing scripts for resource group General
16:52:57: Parsing scripts for resource group Internal
16:52:57: Finished parsing scripts for resource group Internal
16:52:58: Input Manager
16:52:58: device: Keyboard, Vendor Win32InputManager
16:52:58: device: Mouse, Vendor Win32InputManager
16:52:58: device: Joystick, Vendor Logitech Dual Action
16:52:58: No ForceFeedBack Support
16:52:58: Creating resource group GFXScene

gui.log

16:52:58: CONTAINER V201205

16:52:58: Stage['visibleRect']: (x=0, y=0, width=1200, height=768)

16:52:58: Stage['safeRect']: (x=0, y=0, width=1200, height=768)

16:52:58: Stage['originalRect']: (x=0, y=0, width=1200, height=768)

16:52:58: Stage.scaleMode: showAll

16:52:58: Warning: no user event handler interface is installed; Mouse.hide failed.

16:52:58: _level0.backgroundTexture ONLOAD

16:52:58: bkg_width: 1280 x bkg_height: 1024

16:52:58: bkg_x: 600 x bkg_y: 600

dxdiag

https://dl.dropboxusercontent.com/u/65355507/DxDiag.txt

Hey xRobson,

sorry for the delay.

From the logs all is fine, not evident issues; could be something not visible related to your pc, that is really old: try to set up the Options differently, like play in window mode and disable the Vsync, 1024x768 is what you chose, but some movies are loaded at 1200x768.

Give a go and let me know, please.

Alessandra Pollini - QA

I tried almost all configurations. I change my video drivers too. It won't start before and after format. Theoretically my pc meet the minimum requirements, but I start  thinking my hardware is too old for this game. ;(

:(

 

Could you try to update you graphyc card drivers? Looks like you have a 2005 version and probably yours is a graphyc issue.

Alessandra Pollini - QA

usk esrb_rp

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