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yes, maybe you can put the revers of existing traks untill the Iron mine be over..

 

Victory...

Next generation of tracks would have that feature, probably...but still discussining about it, so don't expect it on the current tracks. 

Alessandra Pollini - QA

:-(

Stickied, ty guys

Antonio Moro
Creative Director
Vae Victis Games

ee, Create IG(in game) map editor? :)

1. Nürburgring Nordschleife
2. LeMans
3. Suzuka
4. Charade
 

:D

(1) Nurburgring:

-- Blue: Nordschleife (Good for Pro, Ideel for Semi, Good for rookie(Perfect when traction degrading comes to the game, tires/wet))

(the pre-1970 version with the bumps, not the easymode modern version)

-- Red: Sudschleife (Perfect for rookie races)

-- Yellow: Nord+stadium like the old 

-- Magenta: Gesamtstrecke, ie stadium+sud+nord

(2) Le Mans:

-- Blue: Bugatti

-- Red: Le Mans pre-1991 chicanes

-- Yellow: Modern version

-- Magenta: Original but with historical pits, building, road trees, ditches, etc, pre-1955.

(3) Pikes Peak pre-2011, the Suzuki videos provide a great source material of the dirt+tarmac layout, we dont need the 2012 version:

-- Yellow/Red/Blue/Magenta: First 50% / Middle 50% / Last 75% / Full

 

(4) Original Spa(pre-1970, though with Eau Rouge the way it is today, not the original one that swung more to the left)

 

Please swap the names (and possibly the colored signs on the tracks) of Fort Fast Blue and Fort Fast Magenta.

It feels odd that Blue is longer than Magenta.  They pose the same difficaulty if any.

Magenta should be longer or be given Blues layout.

Well all the Red are significantly shorter than the Magenta and such color schemes would be logical to assume an indicator to the length/difficaulty of the track variation in hand.

I think they should be used to rank the lengths of the tracks so people can make a Red Only or a Magenta Only rotation and drive those if thats what they wish.

If the colors meant nothing, then there is no point in having them available as a filter on the rotation when setting up a hosting server.

And since difficaulty isnt really content based in a PvP game, there is only length of the circuit to link to the colors.

As previously mentioned, turn 8 at the Istanbul circuit is brilliant. Turn 1 (paddock hill) at Brands Hatch. Turn 2 (cascades) at Oulton Park. Perhaps my favourite style of corner is the little switch back chicanes where you can almost straight line the corner, Marrakech or Zolder have good examples. A few similar at Ark One Yellow Course.

i like very much Monza!

Daytona (or other ovals)

maybe you can make other 3 different map packs

1. ovals :-) (real and not real)

2. real tracks (speed tracks)

3. real tracks (technical tracks)

Cerchiamo Players!

Monza with the old original Oval, I would vote for that!

http://en.wikipedia.org/wiki/File:Monza_1922.svg

http://www.youtube.com/watch?v=y7xN0nauWpQ

*drool* :)..Notice how much Rookie cars look like those cars :)

track like this ?: 

Cerchiamo Players!

Since the game is about governments banning the racing and people racing in secret I'd love to see a track in open nature. I once saw TopGear and they were searching for the best road in Europe. What they found was this http://1.bp.blogspot.com/-FN6rDEqAmjA/Tk0P9QuMSJI/AAAAAAAAALg/8xsYJ0C59Ag/s1600/stelvio+pass+011.jpg  . I guess it would make an interesting track :)

We deal in lead, friend.

I'm thinking "the mine" will have a track like that... a least it should.

i would like to see a track based on Mazda raceway laguna seca the turn i like most is the corkscrew (its more like three turns) but yeah anyways ill attach a picture

if you are not going to make a track based on this one please make a track with the corkscrew turns :)

Some ideas (not all of them are good):
- Japan/China style track (old architeture building, fields, forest path, etc).
- A port, with abandoned ships and containers.


Making one of them at night should be great. Adding some weather effects like rain or light snow should be great too, even when the effects were only visual, not affecting the gameplay.
 

I'd love to see ingame the Monaco GP night version :)

 

cheers!

Hi im new to the game but mybe you could make a track something similar to the F1 track in Monoco, with lots of corners. But I dont really mind as lond as there are some new tracks ;)

 

 

how about a track inside an old fuel factory or whatever u call it 

Deep jungle (due to lore of this game i would have trees and cliffs conceal raceway). with white sand banks allongside track and modeled after circuit of Tomáš Garyque Masaryk in Brno, Automotodrom in Most, and possibly Dijon Pernion or GP verssion of Brand's Hatch)

 

(http://s1338.photobucket.com/user/Jakub_Otruba/media/okruhTGM_zps33f36cc... - TGM track 3 versions and none of them are current one hehe

http://upload.wikimedia.org/wikipedia/commons/f/fc/Autodrom_Most.svg automotodrome most)

 

STEAM?
well that concludes my Victory experience than i guess. thanks for couple of years worth of fun, best of luck in future.

i know that is why i suggest it .)

 

i do find it distracting that longest Victory track has like 4 ish KM in lenght  that is too short i would like to see something with 8 or 12 or even more, just to really push game's ability and test how far can developers go.

STEAM?
well that concludes my Victory experience than i guess. thanks for couple of years worth of fun, best of luck in future.

i know that is why i suggest it .)

 

i do find it distracting that longest Victory track has like 4 ish KM in lenght  that is too short i would like to see something with 8 or 12 or even more, just to really push game's ability and test how far can developers go.

STEAM?
well that concludes my Victory experience than i guess. thanks for couple of years worth of fun, best of luck in future.

A lot of people are saying that this game is similar to trackmania, so why not make trackmania (Stadium) style tracks, Obviously the tracks must be a bit more forgiving in order to complete multiple laps and not get black flagged too often, but adding loops, elavations, jumps and cambered/angled roads etc might be lots of fun..

Or even tracks where the routes are split, but split times are very similar

On that note, the tracks so far are quite fun and varied.

 

If you want to add real life tracks, my suggestions are:

Kyalami in South Africa  (particularly the "mineshaft" area after the main straight). This track has an interesting layout and is very technical and seems popular with MotoGP racing, and has also hosted F1 races in the past. http://www.fantasticracing.co.za/tracks/track/kyalami

Laguna Seca

Bathhurst

My be a ovel track you could go as fast. Big track for top speed. Got my rookie car up to 210mph. So pro cars would love that!!! 

make oval please, simple for you and funny for us :-)

pleaseeeee

Cerchiamo Players!

i would love twisty windy tracks with pretty much no straights, and a lot of elevation change. pretty much like the middle parts of bathurst, and any "touge" styled tracks like fujimi kaido (from forza 4). these tracks can be set in the mountain side with awesome scenery

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