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Performance Question to the devs

Hi guys!

I know we are in beta test, but still i would like to have an answer to my doubt.

Watching Yardstick's video i saw that he had really good fps even when there were other 4-5 drivers on the track, and it seemed that graphic details are also set on high.

My notebook has: i5 450M @2.4GHz, 4GB Ram @1300MHz, Ati Mobility Radeon 5650M (1GB ram). I know that 1) is not uber-powerful and 2) it's not a gaming PC, but it should run Victory good (other games with more graphic effects run smoothly). Instead, when there are more than 4 drivers in a race, the performances start to fall off. It's surely not unplayable, but it's really noticable (and it goes under 60FPS). I also tried to reduce the details, and I'm keeping them on medium, but the effect is barely noticable. Also, on Hot Lap on highest settings + max filters Victory runs absolutely good, with stable 60FPS on every track, so I think is something related to the cars in the race.

My question now: will there be a patch / optimization about the graphic engine? If yes, is there something that I (we) can do to help you, like sending logs or dxdiag logs?

Thanks! :D

Hey!

 

Will ask more details to the devs and will get back to you with an exaustive answer soon. :)

Alessandra Pollini - QA

This thread led me to try some configurations, to find what weights more on my hardware.

So with a resolution of 1920x1080, Vsync disabled, in the hotlap mode (Rock Island - Blue), with my rookie class car, using the cockpit view, I've tried many settings and these are the results (n.b. I've ignored opponents' distance and opponent detail because I was in hotlap and I was alone):

N.B. The firsts fps value are round down, and the second ones are round up.

-shadow quality: ultra; shaders quality:high; texture filter: anisotropic; cars details: ultra; particles: on; motionblur: on; car mirrors: on; vignette: on.

--AA: 8[quality]; min: 33 fps, max: 41 fps.

--AA: 8; min: 27 fps, max:33 fps.

--AA: 4; min: 28 fps, max 35 fps.

--AA: 2; min: 30 fps, max: 37 fps.

--AA: none; min: 33 fps, max: 41 fps.

 

I don't know how it works, but I found strange that with the anti aliasing set to 8[quality] I had more fps than with the AA set to 8, 4 and 2.

Anyway, to try the other video settings, i used the AA: 8[quality], because it seems to give a better grafic and doesn't weight wery much.

-AA: 8[quality]

--shaders quality:high; texture filter: anisotropic; cars details: ultra; particles: on; motionblur: on; car mirrors: on; vignette: on.

---shadow quality: ultra; min: 33 fps, max: 41 fps.

---shadow quality: high; min: 41 fps, max: 54 fps.

---shadow quality: medium; min: 42 fps, max: 54 fps.

---shadow quality: low; min: 44 fps, max: 57 fps.

 

--shadow quality: ultra; texture filter: anisotropic; cars details: ultra; particles: on; motionblur: on; car mirrors: on; vignette: on.

---shaders quality: high; min: 33 fps, max: 41 fps.

---shaders quality: low; min: 33 fps, max: 41 fps.

 

--shadow quality: ultra; shaders quality:high; cars details: ultra; particles: on; motionblur: on; car mirrors: on; vignette: on.

---texture filter: anisotropic; min: 33 fps, max: 41 fps.

---texture filter: trilinear; min: 33 fps, max: 40 fps.

---texture filter: bilinear; min: 33 fps, max: 40 fps.

 

--shadow quality: ultra; shaders quality:high; texture filter: anisotropic;particles: on; motionblur: on; car mirrors: on; vignette: on.

---cars detail: ultra; min: 33 fps, max: 41 fps.

---cars detail: high; min: 33 fps, max: 41 fps.

---cars detail: medium; min: 33 fps, max: 41 fps.

---car detail: low; min: 33 fps, max: 41 fps.

 

--shadow quality: ultra; shaders quality:high; texture filter: anisotropic; cars details: ultra; motionblur: on; car mirrors: on; vignette: on.

---particles: on; min: 33 fps, max: 41 fps.

---particles: off; min: 33 fps, max: 41 fps.

 

--shadow quality: ultra; shaders quality:high; texture filter: anisotropic; cars details: ultra; particles: on; car mirrors: on; vignette: on.

---motionblur: on; min: 33 fps, max: 41 fps.

---motionblur: off; min: 48 fps, max: 64 fps.

 

--shadow quality: ultra; shaders quality:high; texture filter: anisotropic; cars details: ultra; particles: on; motionblur: on;  vignette: on.

---car mirrors: on; min: 33 fps, max: 41 fps.

---car mirrors: off; min: 34 fps, max: 42 fps

 

--shadow quality: ultra; shaders quality:high; texture filter: anisotropic; cars details: ultra; particles: on; motionblur: on; car mirrors: on.

---vignette: on; min: 33 fps, max: 41 fps.

---vignette: off; min: 35 fps, max: 44 fps.

 

I don't know if it will be useful or not; I've done it mainly to find the best settings, but my hopes are that these informations will be useful for the developers.

 

Maybe I will provide to do the opposite: I will try this again, but using the minimum setting as basic setting.

the way AA works with video cards is weird in some ways. Every video card has an "optimal" AA setting. There is always a too low, and a too high (unless you have a poor quality card, in that case lowest is always best). Some video cards perform better when setting the game's AA off and going into your video card options and using the video card's own AA settings to override game settings.

Most video cards will have the best framrate with no AA on, but they will have a second peak somewhere in the middle of the line.... because video cards are designed specifically to have good framerate AND good graphics, so with certain settings while they may not be the minimum setting the video card itself is designed to improve performance with certain higher qualities.

I personally feel the quality AND framerate is usually best by disabling the game's AA and going into my video card software and forcing its AA on. But there are exceptions. Haven't really toyed with that much in Victory, so I can't tell you which method is best.

I'm kinda getting sick of this.. 60+ fps in Hot Lap with all the details on, but on every track when there are at least 4 drivers big fps drops (at random) and drivers lag (due to this issues).. netcode is better, true, but this is a BIG problem right now..

That's our main concern right now, we're working on various code and graphic optimizations and we'll dont enter the Beta 2 phase until we'll be completely satisfied.

Remember that we're still in Beta 1 ;)

Antonio Moro
Creative Director
Vae Victis Games

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